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Collision Designer - Temporary (Star Wars Jedi Team)

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 172685

Position Title: Contingent

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. 

 

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

 

You can learn more about our studio and values at respawn.com/studio

We're looking for a highly skilled Collision Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is both knowledgeable and passionate about handling collision for games. If this sounds like you, we're looking forward to seeing your resume!

**This position is a 1-year temporary assignment to start, with potential for longer term employment.**

What you’ll do…

  • Collaborate with Designers and Artists to create level collision using Maya and Unreal Engine 4 that matches the visuals.
  • Work in Unreal Engine 4 and Maya to create custom level collision.
  • Responsible for how the game feels in making sure the collision path for the player is solid and has been tagged with appropriate sounds and navigation flags.
  • Actively honor the player experience at all times, understanding the important role collision plays in it.
  • Good comprehension of what professionally authored collision "feels like."
  • Maintain a high level of knowledge of the game’s design to effectively accomplish tasks.
  • Facilitate requests from Design, Art, Engineering and QA.
  • Work with production to set a schedule, meet milestones and goals.
  • Be responsible for several levels during production while working fast, smart and efficient. 

 

Ideally you will have…

 

  • 3+ years professional experience as a game artist/game designer preferred.
  • Strong low poly modeling skills
  • Previous QA testing experience is a plus.
  • Previous experience with collision detection techniques within a game engine is ideal. (Experience in Unreal and/or on a 3rd person action adventure title is a major plus.)
  • Good working knowledge of Maya or Max for production.  
  • Technical savvy and artistic sensibilities.
  • Proactive, self-starting nature.
  • Effective time management and strong prioritization skills.
  • Passion for making and playing games.
  • Shipped AAA games preferred. 

 

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

 

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Community / Marketing Title: Collision Designer - Temporary (Star Wars Jedi Team)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 11

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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