filler

Gameplay Stability Engineer - College Football

位置: Orlando, FL, USA

応募

Requisition Number: 185602

Position Title: Software Engineer II

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Gameplay Stability Engineer is a systems focused generalist who will focus on game systems, stability, performance, and desyncs. Our stability engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players.  There will be ample opportunity to collaborate extensively within Gameplay on feature development, optimization, and workflow improvements.  You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities
•    Maintaining stability of the game during development and post-launch.
•    Debugging and fixing in-game runtime issues across all platforms
•    Debugging and fixing issues in the Tools and Editors used to author content.
•    Design and document technical designs for Gameplay systems.
•    Develop tools and workflows to produce new game features.
•    Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications
•    Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
•    3+ years experience with C++ and experience in object-oriented design and implementation.
•    Ability to quickly ramp up on an existing code base.
•    Flexibility to adapt to changing priorities and then the ability to re-prioritize accordingly.
•    Knowledge of good software programming practices.
•    Understanding of multi-threaded architectures and synchronization principles.
•    Excellent debugging and troubleshooting experience using tools to help debug.
•    Understand performance implications of Gameplay systems & algorithms and how to improve.
•    Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages. (C#, Java)
•    Knowledge in a second field, such as physics or mathematics.
•    Familiar with basic game development technologies such as Perforce, Visual Studio.

City:

State:

Community / Marketing Title: Gameplay Stability Engineer - College Football

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 0

Can this position be remote?: 0

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html