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Quality Designer II - Black Panther

Emplacement: Seattle, WA, USA

Postuler

Requisition Number: 185019

Position Title: Quality Designer II

External Description:

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an exciting, respectful and diverse team.

Quality Designers are strategic pillar owners for quality and support a major service/feature. Focused on ensuring project deliverables are being completed on time through active participation in test responsibilities and processes while maintaining EA's high standard of end-to-end quality applying deep partnerships. You will use data for planning and guide the coverage and analysis through dashboards to inform project metrics. Additionally, they will focus on improving the operational effectiveness of the QA effort by assessing current quality assurance practices and incorporating new QA strategies and helping departmental projects.

Specifically we need a technical minded person with experience with Automation and Scripting. This includes multi-discipline collaboration to satisfy schedules of test coverage and project metrics.

We're picturing someone experienced in game development, passionate and eager about quality, and uses data to protect the player experience to join us. You will work within the team to guide automation delivery, improve QA practice across EA, have a Quality mindset from a consumer perspective, and be an advocate in game design and implementation decisions.

You will report to the Head of Quality for Cliffhanger Studios.

Role is Seattle based and open to hybrid or Remote (most North America locations).

  • Responsibilities

    • Motivator with the ability to jump in Coordinate multiple work streams in task execution and task management.

    • Prioritize the end-user, ensuring that feedback is delivered with the community in mind while still accounting for development constraints such as timelines and budgets

    • Build test cases, plans and suites, defect tracking, and regression tests

    • Apply a range of testing techniques and methodologies to identify defects of a very high-quality level

    • Analyze and perform game design feedback, test case design modification, and reviews at both a requirements level and product build level producing reports at a rhythm necessary to support product

    • Root cause analysis and defect analysis with the ability to validate assumptions and propose potential solutions to problems

    • Mentor and cultivate others within their project team

    • Monitor and increase product quality Indicators throughout project duration to give a constant heartbeat on product quality

    • Guide an upstream quality culture advocating best practices for continuous improvement

    • Develop automated tests in Unreal and other technologies

    • Investigate, isolate, and debug test runs and failures

    • Investigate new automated test technologies and techniques

  • Experience

    • As a craft expert this expected to have at a minimum: 7 years of experience in a software/game development environment

    • Technical programming degree/certificate or 1+ year of programming experience. (Ex: C++)

    • Experience with game engines and tooling (Ex: Unreal and Blueprints)

    • Understanding of automated testing, testing patterns, and test optimization

    • Risk management and solutions-oriented problem-solving techniques

    • Communicate across all kinds of disciplines where needed

    • An appreciation or practical understanding of analytics and measurements as a way of tracking product quality

    • Comfortable conversing within engineering disciplines to promote quality principles

    • Database and Test case test management software experience i.e. Jira, QMetry

    • Excellent knowledge of product life cycle, tools, and execution planning

    • Experience in a Scrum / Agile software development environment

    • Experience with SQL knowledge and Data validation

 

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $103,200 - $145,600 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $92,600 - $145,600 USD Annually
• Jersey City, NJ :
º $117,300 - $145,600 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,800 - $151,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $92,600 - $135,600 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Quality Designer II - Black Panther

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText: EA est un employeur qui offre l'égalité d'accès à l'emploi. Toutes les décisions d'emploi sont prises sans prendre en considération les critères de race, couleur de la peau, origine ethnique, descendance, sexe, genre, identité ou expressions de genre, orientation sexuelle, âge, de nature génétique, religion, invalidité, état de santé, grossesse, situation matrimoniale, situation familiale, état d'ancien combattant, ou encore toute autre caractéristique protégée par la loi. Nous tiendrons aussi compte des candidats qualifiés à l'emploi possédant un casier judiciaire, en vertu de la loi en vigueur. EA veille aussi à procéder à des aménagements spéciaux en milieu de travail pour les candidats qualifiés et présentant une invalidité, tel que requis par la loi en vigueur.

Days Open: 41

Can this position be remote?: 1

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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