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Software Engineer

여러 위치: United Kingdom • Cologne, Germany • Madrid, Spain • Bucharest, Romania

지원

참고

더 이상 게시되지 않는 직책입니다.

Requisition Number: 182950

Position Title: Software Engineer III

External Description:

Empowering players to create is an exciting future for the gaming industry. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future definitely has our players being more empowered to create with their imagination being the only limit.

We are seeking a Software Engineer to join our platform engineering and infrastructure support team, where you will be immersed in a stimulating environment that leverages multiple cutting-edge technologies. This role is ideal for a seasoned professional with a background in Kubernetes and Golang.

Reporting to the Technical Director, you will work in collaboration with experienced teams that have collectively built and worked on backend services for more than two decades. This is a remote based role.

As a Software Engineer, you will:

  • Craft Kubernetes operators, to streamline our operations and enhance the scalability of our systems.
  • Develop Golang-based software components ranging from APIs, CLIs and Webhooks, contributing to the robustness and efficiency of our backend operations.
  • Create elaborate build pipelines, playing an important role in the continuous integration and deployment of our software solutions.
  • Collaborate with our game studios, providing them with the support they need to utilise the assets we build

Qualifications:

The most critical skills we are looking for are expertise with Kubernetes and Golang. Even if you do not check every box, please apply if you feel you can carry on a dialogue about your Kubernetes and Golang proficiencies and how your other qualifications make you a strong candidate. Our goal is to connect with developers who are proficient in Kubernetes and Golang first and foremost.

  • 5+ years of active work experience in cloud computing in general
  • 2 years of active experience using Kubernetes, with a fairly good overall understanding of its inner workings
  • Experience with Kubernetes packaging technologies such as HELM or Kustomize
  • Hands-on experience crafting CI/CD pipelines and assets
  • Proficient in Golang, with a solid understanding of its ecosystems
  • Experience writing unit tests based on TDD principles
  • Experience working with cloud platforms such as AWS and GCP.
  • English verbal & written fluency required for collaborating on a global team.
  • You will lead features from design to deployment, including live service support

Pluses:

  • Hands-on experience writing Kubernetes operators

#LI-Remote, #Flexiblework

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 42

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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