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Senior Character Artist (Star Wars FPS)

Flera platser: Los Angeles, CA, USA • Vancouver, BC, Canada • Seattle, WA, USA

Meddelande

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Requisition Number: 182048

Position Title: Senior Character Artist

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars Jedi: Survivor, and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars™ FPS Team is developing a new AAA FPS in the Star Wars™ galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love. 

We are seeking a Senior Character Artist with the passion and know-how to help drive the creation of the galaxy’s most diverse characters and creatures. As the Senior Character Artist on our Star Wars FPS team, you will be working daily to bring a diverse range of characters, creatures, and aliens to life. The ideal candidate has a broad skill set in character art and is eager to be challenged by the wide variety of character related work that Star Wars has to offer.

What you’ll do:

  • Work closely with the Lead Character Artist to create high quality character assets, all the way from blockout to textured in-engine.
  • Help establish process, pipeline, and best practices for the rest of the team.
  • Be a champion for delivering high quality assets that conform to technical and optimization standards.

Ideally, you will have...

  • Shipped at least one AAA quality game as a character artist.
  • Expert knowledge of modern AAA character art tools and software packages.
  • Experience with creatures and other non-humanoid characters.
  • A strong understanding of anatomy, proportion, silhouette, color theory, and other artistic fundamentals.
  • A solid understanding of topology for rigging/skinning, efficient UVs, LOD creation, budgets, and other technical requirements of building optimized content.
  • A desire to be a part of a highly collaborative team, working closely with other departments to iterate.
  • An appetite for giving and receiving constructive feedback from anybody on the team, regardless of position.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

COMPENSATION AND BENEFITS


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.


EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.



BASE SALARY RANGES


• California (depending on location e.g. Los Angeles vs. Sacramento):

º $113,300 - $171,700 USD Annually

• New York (depending on location e.g. Manhattan vs. Buffalo):

º $111,500 - $171,700 USD Annually

• Jersey City, NJ :

º $126,700 - $171,700 USD Annually

• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $111,500 - $144,000 USD Annually

• Washington (depending on location e.g. Seattle vs. Spokane):

º $111,500 - $157,300 USD Annually

• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 - $143,700 CAN Annually


Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Senior Character Artist (Star Wars FPS)

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText: EA är en arbetsgivare som är för likabehandlande. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi kommer också att överväga kvalificerade sökande med kriminalregister för anställning, i enlighet med gällande lag. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

Days Open: 37

Can this position be remote?: 1

EEO Employer Verbiage:

Om EA

På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.

Vi sätter våra anställda i första rummet. Vi erbjuder omfattande förmånspaket med fokus på hälsa och välstånd för att möta dina behov och hjälpa dig få en bra balans mellan karriären och privatlivet. Vi erbjuder dynamiska och samarbetsinriktade arbetsmiljöer, möjlighet att samverka via våra resursgrupper och hjälp med ett balanserat liv genom betald ledighet, föräldraledighet, gratis spel och mycket mer!

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Electronic Arts gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

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