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Lead Engine/Tools Engineer - Ridgeline Games

여러 위치: Seattle, WA, USA • Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 178751

Position Title: Sr Software Engineer I

External Description:

Lead Engine/Tools Engineer - Ridgeline Games

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

  • Remote Work Option: Yes

  • Location: Seattle

  • Requisition Type: RFT

 

Role Overview:  You are a Lead Engine/Tools Engineer, reporting to the Studio Technical Director who will work side-by-side with video game content creators (designer, visual art, audio, video) to help identify needs, prioritize work and provide solutions to problems. You will spend time facilitating communication, optimizing performance, and designing and documenting processes for the project.

 

Responsibilities:

  • Become an expert in EA's internal technology and contribute by writing and suggesting improvements at the game and engine level.

  • Work with EA's internal shared technology groups. Develop runtime, pipeline, and tools code.

  • Guide the implementation of new features and workflows for content creators.

  • Optimize performance and memory usage.

  • Create standard software development processes and best practices for requirements, design, implementation, and testing.

  • Perform code reviews and mentor other team members.

  • Participate in higher level planning with project management and Technical Directors.

  • Work with team members on performance reviews, mentorship, and regular feedback.

  • You've found a taste to guide a team of experienced developers and have a vision of what you want to achieve and to plan for success. You know how to strike a balance between being directive and being collaborative.

 

Qualifications:

  • 5+ years of professional programming experience.

  • Advanced knowledge of C++ and C#

  • Contributions to complex software, through high-quality shipped game titles.

  • You have experience optimizing and debugging complex multi-threaded systems.

  • Expert-level debugging skills.

  • Experience managing other programmers

  • You're passionate about pushing the boundaries of what's been seen or done in the past and are looking for a place to bring to life some of your creative ideas.

  • You've made a name for yourself as being having a good sense of software design and architecture

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that values creativity and individuality.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $149,150 - $233,500
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $136,000 - $233,500
• Jersey City, NJ:
º $171,100 - $233,500
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $136,000 - $190,850
• Washington (depending on location e.g. Seattle vs. Spokane):
º $136,000 - $218,900

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Lead Engine/Tools Engineer - Ridgeline Games

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 108

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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