filler

Simulation Engineer

複数の場所: Redwood City, CA, USA • Vancouver, BC, Canada • Austin, TX, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

注意

このポジションはもう募集していません。

Requisition Number: 176960

Position Title: Software Engineer II

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

Job Summary

Maxis is looking for a talented engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will actively work with multiple designers and simulation engineers prototyping and shipping various features that expand the gameplay possibilities of Sims games. Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.

As a Simulation Engineer for a game at Maxis, you will

  • Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.
  • Implement a data driven simulation system to author player facing behaviors in C++.
  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development.
  • Build creative aspects of real life within a simulation game (e.g. socialization, careers, weather, unique characters).
  • Author technical design documents detailing software requirements.
  • Build unique content for a game that supports a large demographic of simulation player patterns.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master’s degree in Computer Science, Computer Engineering or related field.
  • 5+ year experience in a hands-on development role.
  • Demonstrate technical abilities with large projects implemented in C++.
  • Hands on experience building and shipping AAA games in Unreal engine. 
  • Previous engineering experience owning major systems in code bases.
  • Hands on experience and willingness to create multiple short-lived prototypes.
  • Experience developing for large-scale live products. Products that constantly update to provide higher quality, and feature set to expand the possibilities in the game.
  • Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.
  • Experience working in highly collaborative environments with multidisciplinary roles beyond engineering like design, production, art and product management.
  • Experience optimizing performance and memory of real time applications (like games).
  • Experience with Windows platform and development tools.

Pluses

  • Experience developing for both PC and Mobile platform games.
  • Demonstrate experience working in large data-driven games or applications.
  • Experience mentoring or leading engineers in different projects.
  • Experience with Machine Learning techniques applied in the games domain.
  • Experience with shipping games built in Unity engine.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

City:

State:

Community / Marketing Title: Simulation Engineer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 9

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html