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UI Software Engineer - C++

여러 위치: Guildford, UK • Geneva, Switzerland • Cologne, Germany • Madrid, Spain • Helsinki, Finland • Bucharest, Romania • Stockholm, Sweden • Lyon, France • Birmingham, UK • Runcorn, UK • Manchester, UK • Stratford, London, UK • Germany • France • Sweden • Romania • Spain • Switzerland • United Kingdom

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 176673

Position Title: Software Engineer I

External Description:

This role can be handled full remotely in EU time zone.

Games experience will be required

Empowering players to create is an exciting future for the gaming industry. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future definitely has our players being more empowered to create with their imagination being the only limit.

Our Digital Experiences team within marketing is focused on helping more players become creators, and are looking for a UI Software Engineer to build the player facing experience for our next line of content creation tools within EA.

You will work with an experienced team located across the globe whose focus is centred on bringing new experiences to our players for our wider portfolio. Your work will be focused in-engine, building UI interfaces for creation tools and player services. Reporting to the Technical Director of Digital Experiences, you will manage UI development in-engine to support our games pushing boundaries in the User Generated Content space.

Responsibilities:

  • Develop new player facing UI features for experiences, components and tools in-engine.
  • Create reusable & scalable UI interfaces in-engine.
  • Write technical design specifications and map out your development approach.
  • Design, implement and debug code, pipeline and other game-related sub-components and packages.
  • Improve modules of the in-engine tool or experience.
  • Work directly with other engineers and lead designers to ensure UI functionality is scalable and as simple as possible.
  • Prototype fast iterations of UI concepts with designers to fail fast and discover the correct player path quickly.

Qualifications:

  • C++ proficiency.
  • 3+ years of experience in software development.
  • Experience building games and desire to bring great experiences to our players.
  • Knowledge of software design principles, object-oriented programming concepts and common design patterns.
  • Grasp on algorithms and data structures.
  • Familiar with multiple debugging techniques.
  • Experience with code revision control workflow and tools.
  • Experience with UI and UX development principles.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.

City:

State:

Community / Marketing Title: UI Software Engineer - C++

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 73

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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