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Software Engineer

여러 위치: Guildford, UK • Madrid, Spain • Helsinki, Finland • Amsterdam, Netherlands • Bucharest, Romania • Stockholm, Sweden • Gothenburg, Sweden • Sweden • Germany • France • Poland • Romania • Spain • United Kingdom

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 170996

Position Title: Software Engineer II

External Description:

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

The Challenge Ahead

We are looking for a passionate and motivated Senior C++ Software Engineer to join our Characters team in Frostbite who are working on improving the visual quality of characters by:

  • Developing new workflows to allow content creators to create industry-leading character visual quality within Frostbite.
  • Pushing the boundaries of character fidelity and visual appearance by incorporating leading solutions and state-of-the-art techniques.

You will report to the project's Engineer Manager.

What a Characters C++ Software Engineer does at Frostbite

  • You will work with the Technical Lead, the Product Manager, technical artists and designers both in Frostbite and in other EA Studios to create end-to-end solutions in the Characters space.
  • You will guide technical discussions and cover every aspect of development in your domain of expertise, from requirements and design, to prototyping and discovery, to productization, optimization, and release.

Required skills

  • Familiarity with the following concepts, with expert technical knowledge of at least two of them, in the context of a game:
    • Blendshapes
    • Character deformation / deformers
    • Facial animation technologies
    • Rigging
    • Character / avatar customization systems
  • Technical ability in DCC development, specifically in Maya.
  • Some experience with compute shaders.
  • Some experience with general techniques for character visuals.
  • 5+ years of experience in C++.

Desirable skills (one or more is helpful)

  • Knowledge of game AI, animation, physics.
  • Experience with delivering tools and workflows at an enterprise-level to empower content creators.
  • Experience in Agile (Scrum) project management and software development methodology.
  • Knowledge of the end-to-end of game engine systems.

Please note that the nature of our business may require that certain aspects of this job description may be subject to modification and change during the period of employment.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 51

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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