filler

Senior Technical Artist - Procedural

여러 위치: Guildford, UK • Vancouver, BC, Canada • Montreal, QC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Pasadena, CA, USA • Redwood City, CA, USA • Stratford, London, UK • United Kingdom

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 170514

Position Title: Senior Technical Artist

External Description:

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WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As an experienced Technical Artist (Procedural Workflows and Generation), reporting to the Technical Art Director, you will work in collaboration with technical artists, engineers, and content creators on procedural tools, workflows, and content generation.

Responsibilities

  • You will research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Directors and directly create proof-of-concept work in pre-production.
  • You will work with Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
  • You will stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry in Procedural content generation and workflows.
  • You will educate and articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations; Audiences for which will include members of other disciplines & domains such as Art Direction, Engineering, Operations, and Production.
  • You will communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, and tools to serve game team product goals.
  • Drive inclusion of new procedural content generation solutions, tools and workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
  • Drive selection of off-the-shelf software and hardware solutions to support the game procedural content creation goals.
  • Help set technical standards and production processes to guide the TA and SE team's work and ensure that their work achieves the content goals while also meeting performance standards.
  • Build user stories and create time estimates for project planning.

Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.
  • Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
  • Expert in procedural content creation applications such as Houdini and using these within game editors and engines.
  • Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production.
  • Experience using and setting up Automation for content/asset processing.
  • Work together with Tools and Rendering SEs to guide technology and tool development.
  • Work with artists and designers to determine tool and workflow requirements.
  • Experienced in developing in-editor and in-game UGC workflows and UX in a production environment.
  • Understanding of many real-time game content and the requirements for these to be efficient and high-quality (i.e. make sure the output of tools is usable for games).
  • A proficiency in VEX and some of the following languages: Python, C#, C++.
  • Some experience in sculpting, modeling, rigging and animation and understanding of the related workflows.
  • Experience with building workflows and tools through a full project production cycle (pre-production to shipping).
  • Experience creating tools in DCC's like Maya.

 

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Community / Marketing Title: Senior Technical Artist - Procedural

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 245

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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