filler

Senior Technical Artist - Procedural

Multiple Locations: Guildford, UK • Vancouver, BC, Canada • Montreal, QC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Pasadena, CA, USA • Redwood City, CA, USA • Stratford, London, UK • United Kingdom

Notice

This position is no longer open.

Requisition Number: 170514

Position Title: Senior Technical Artist

External Description:

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As an experienced Technical Artist (Procedural Workflows and Generation), reporting to the Technical Art Director, you will work in collaboration with technical artists, engineers, and content creators on procedural tools, workflows, and content generation.

Responsibilities

  • You will research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Directors and directly create proof-of-concept work in pre-production.
  • You will work with Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
  • You will stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry in Procedural content generation and workflows.
  • You will educate and articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations; Audiences for which will include members of other disciplines & domains such as Art Direction, Engineering, Operations, and Production.
  • You will communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, and tools to serve game team product goals.
  • Drive inclusion of new procedural content generation solutions, tools and workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
  • Drive selection of off-the-shelf software and hardware solutions to support the game procedural content creation goals.
  • Help set technical standards and production processes to guide the TA and SE team's work and ensure that their work achieves the content goals while also meeting performance standards.
  • Build user stories and create time estimates for project planning.

Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.
  • Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
  • Expert in procedural content creation applications such as Houdini and using these within game editors and engines.
  • Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production.
  • Experience using and setting up Automation for content/asset processing.
  • Work together with Tools and Rendering SEs to guide technology and tool development.
  • Work with artists and designers to determine tool and workflow requirements.
  • Experienced in developing in-editor and in-game UGC workflows and UX in a production environment.
  • Understanding of many real-time game content and the requirements for these to be efficient and high-quality (i.e. make sure the output of tools is usable for games).
  • A proficiency in VEX and some of the following languages: Python, C#, C++.
  • Some experience in sculpting, modeling, rigging and animation and understanding of the related workflows.
  • Experience with building workflows and tools through a full project production cycle (pre-production to shipping).
  • Experience creating tools in DCC's like Maya.

 

City:

State:

Community / Marketing Title: Senior Technical Artist - Procedural

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 245

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html