filler

Technical Artist - Procedural

Multiple Locations: Vancouver, British Columbia, Canada • Montreal, Quebec, Canada • Orlando, Florida, United States • Austin, Texas, United States • Seattle, Washington, United States • Pasadena, California, United States • Redwood City, California, United States

Apply

Requisition Number: 170514

Position Title: Senior Technical Artist

External Description:

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As an experienced Technical Artist (Procedural Workflows and Generation), reporting to the Technical Art Director, you will work in collaboration with technical artists, engineers, and content creators on procedural tools, workflows, and content generation.

Responsibilities

  • You will research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Directors and directly create proof-of-concept work in pre-production.
  • You will work with Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
  • You will stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry in Procedural content generation and workflows.
  • You will educate and articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations; Audiences for which will include members of other disciplines & domains such as Art Direction, Engineering, Operations, and Production.
  • You will communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, and tools to serve game team product goals.
  • Drive inclusion of new procedural content generation solutions, tools and workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
  • Drive selection of off-the-shelf software and hardware solutions to support the game procedural content creation goals.
  • Help set technical standards and production processes to guide the TA and SE team's work and ensure that their work achieves the content goals while also meeting performance standards.
  • Build user stories and create time estimates for project planning.

Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.
  • Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
  • Expert in procedural content creation applications such as Houdini and using these within game editors and engines.
  • Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production.
  • Experience using and setting up Automation for content/asset processing.
  • Work together with Tools and Rendering SEs to guide technology and tool development.
  • Work with artists and designers to determine tool and workflow requirements.
  • Experienced in developing in-editor and in-game UGC workflows and UX in a production environment.
  • Understanding of many real-time game content and the requirements for these to be efficient and high-quality (i.e. make sure the output of tools is usable for games).
  • A proficiency in VEX and some of the following languages: Python, C#, C++.
  • Some experience in sculpting, modeling, rigging and animation and understanding of the related workflows.
  • Experience with building workflows and tools through a full project production cycle (pre-production to shipping).
  • Experience creating tools in DCC's like Maya.

 

City:

State:

Remote?: 1

Community / Marketing Title: Technical Artist - Procedural

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-12-07 22:39:30.92

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html