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Character Artist, The Sims (Remote Opportunity in Europe)

Multiple Locations: Guildford, England, United Kingdom • Cologne, North Rhine-Westphalia, Germany • Madrid, Community of Madrid, Spain • Helsinki, Finland • Bucharest, Bucharest, Romania • Stockholm, Stockholm County, Sweden • Lyon, Auvergne-Rhône-Alpes, France • Germany • Sweden • Ireland • Spain • United Kingdom

Notice

This position is no longer open.

Requisition Number: 169590

Position Title: Character Artist 2

External Description:

Character Artist, Remote in Europe

At Maxis, we thrive on outrageous thinking. It's the fuel that inspires the best games in the world. We're creators and great storytellers. Our mission is not just about amazing our peers – it's about amazing our fans. Taking risks. Working with each other. Daring to dream big. Together, we can improve the way millions play every day.

Maxis has a very unique player base with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

Maxis is looking for you to be a part of the creative team. We ask that you are motivated and can work well with a cross-disciplinary group.

The Character Artist works closely with the Art Director and Technical Leads to define visual standards and technical specifications of characters for the project. In addition to creating high quality character models and materials, the Character Artist guides junior members of the team and external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, embraces constructive feedback, and thrives in a highly collaborative environment.

You will report to one of the Maxis Development Directors within the studio.

Key Responsibilities:

  • Work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
  • Work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
  • Create high quality character models and materials/shaders including in-game and high-resolution assets.
  • Update style and technical documents for the character art team.
  • Collaborate with Technical Artists to create and improve tools and workflows.
  • Actively participate in milestone planning and reviews.
  • Work within deadlines and display strong time management skills.
  • Provide mentorship for junior team members.
  • Review work from external partners and provide feedback.

Qualifications:

  • Minimum of 5 years of production experience as a character artist.
  • Have served as a Lead Character Artist on a published title and have shipping experience on multiple game titles.
  • Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop.
  • Strong understanding of scale, proportion, surface properties, and human anatomy.
  • Demonstrated ability in character stylization
  • Knowledge of character setup and rigging.
  • Ability to create shaders/materials using painting and node-based techniques (e.g. Substance Painter and Designer)
  • Knowledge of high-poly to low-poly surface baking
  • Strong written and oral communication skills
  • Passion for making and playing games

Nice to have:

  • Experience working with Unreal Engine and implementing 3D work into the pipeline

 

City:

State:

Remote?: 1

Community / Marketing Title: Character Artist, The Sims (Remote Opportunity in Europe)

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-10-28 16:52:56.52

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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