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Character Artist, The Sims (Remote Opportunity in Europe)

Multiple Locations: Guildford, UK • Cologne, Germany • Madrid, Spain • Helsinki, Finland • Bucharest, Romania • Stockholm, Sweden • Lyon, France • Germany • France • Sweden • Ireland • Spain • United Kingdom

Notice

This position is no longer open.

Requisition Number: 169590

Position Title: Character Artist 2

External Description:

Character Artist, Remote in Europe

At Maxis, we thrive on outrageous thinking. It's the fuel that inspires the best games in the world. We're creators and great storytellers. Our mission is not just about amazing our peers – it's about amazing our fans. Taking risks. Working with each other. Daring to dream big. Together, we can improve the way millions play every day.

Maxis has a very unique player base with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

Maxis is looking for you to be a part of the creative team. We ask that you are motivated and can work well with a cross-disciplinary group.

The Character Artist works closely with the Art Director and Technical Leads to define visual standards and technical specifications of characters for the project. In addition to creating high quality character models and materials, the Character Artist guides junior members of the team and external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, embraces constructive feedback, and thrives in a highly collaborative environment.

You will report to one of the Maxis Development Directors within the studio.

Key Responsibilities:

  • Work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
  • Work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
  • Create high quality character models and materials/shaders including in-game and high-resolution assets.
  • Update style and technical documents for the character art team.
  • Collaborate with Technical Artists to create and improve tools and workflows.
  • Actively participate in milestone planning and reviews.
  • Work within deadlines and display strong time management skills.
  • Provide mentorship for junior team members.
  • Review work from external partners and provide feedback.

Qualifications:

  • Minimum of 5 years of production experience as a character artist.
  • Have served as a Lead Character Artist on a published title and have shipping experience on multiple game titles.
  • Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop.
  • Strong understanding of scale, proportion, surface properties, and human anatomy.
  • Demonstrated ability in character stylization
  • Knowledge of character setup and rigging.
  • Ability to create shaders/materials using painting and node-based techniques (e.g. Substance Painter and Designer)
  • Knowledge of high-poly to low-poly surface baking
  • Strong written and oral communication skills
  • Passion for making and playing games

Nice to have:

  • Experience working with Unreal Engine and implementing 3D work into the pipeline

 

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Community / Marketing Title: Character Artist, The Sims (Remote Opportunity in Europe)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 90

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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