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Character Artist, The Sims (Remote Opportunity in Europe)

複数の場所: Guildford, UK • Cologne, Germany • Madrid, Spain • Helsinki, Finland • Bucharest, Romania • Stockholm, Sweden • Lyon, France • Germany • France • Sweden • Ireland • Spain • United Kingdom

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このポジションはもう募集していません。

Requisition Number: 169590

Position Title: Character Artist 2

External Description:

Character Artist, Remote in Europe

At Maxis, we thrive on outrageous thinking. It's the fuel that inspires the best games in the world. We're creators and great storytellers. Our mission is not just about amazing our peers – it's about amazing our fans. Taking risks. Working with each other. Daring to dream big. Together, we can improve the way millions play every day.

Maxis has a very unique player base with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

Maxis is looking for you to be a part of the creative team. We ask that you are motivated and can work well with a cross-disciplinary group.

The Character Artist works closely with the Art Director and Technical Leads to define visual standards and technical specifications of characters for the project. In addition to creating high quality character models and materials, the Character Artist guides junior members of the team and external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, embraces constructive feedback, and thrives in a highly collaborative environment.

You will report to one of the Maxis Development Directors within the studio.

Key Responsibilities:

  • Work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
  • Work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
  • Create high quality character models and materials/shaders including in-game and high-resolution assets.
  • Update style and technical documents for the character art team.
  • Collaborate with Technical Artists to create and improve tools and workflows.
  • Actively participate in milestone planning and reviews.
  • Work within deadlines and display strong time management skills.
  • Provide mentorship for junior team members.
  • Review work from external partners and provide feedback.

Qualifications:

  • Minimum of 5 years of production experience as a character artist.
  • Have served as a Lead Character Artist on a published title and have shipping experience on multiple game titles.
  • Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop.
  • Strong understanding of scale, proportion, surface properties, and human anatomy.
  • Demonstrated ability in character stylization
  • Knowledge of character setup and rigging.
  • Ability to create shaders/materials using painting and node-based techniques (e.g. Substance Painter and Designer)
  • Knowledge of high-poly to low-poly surface baking
  • Strong written and oral communication skills
  • Passion for making and playing games

Nice to have:

  • Experience working with Unreal Engine and implementing 3D work into the pipeline

 

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Community / Marketing Title: Character Artist, The Sims (Remote Opportunity in Europe)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 90

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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