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Surfacing Artist

여러 위치: Vancouver, BC, Canada • Los Angeles, CA, USA • Orlando, FL, USA • Austin, TX, USA • Pasadena, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 169367

Position Title: Artist

External Description:

Full Circle is a new studio based in Vancouver, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances and making great games that people want to play with their friends. Working on the next evolution of Skate, we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer"

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do.

Nowhere is this more evident than with our Skate franchise where we're bringing a contemporary Skate experience to our new and future fans.

Now that we can tell you what we're up to, Deran and Cuz would like to invite you to apply to our positions if this is the game and team that are right for you:

"We started something special back in 2007, it's time to see where we can take it. We're looking for people that want to join the family and harness the boundless potential of skating, gaming, and community to create something that respects Skate's legacy while pushing us into a fun filled future. Simply put, if you're interested in building an amazing place to skate…and have fun…let us know"

We are looking for an experienced Surfacing Artist to join our Skate team. This is an opportunity to join us in the early stages of development on a new entry in the Skate franchise. You will report to Skate's Surfacing Lead Artist and work in collaboration with content creators working on the creation of levels, world-based features, and content creation techniques.

Responsibilities

You will fulfill these job responsibilities:

  • Stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry in environment surfacing techniques.
  • Work with the Surfacing Lead, Art Director, Environment Director and Character Director on Visual Look Development projects to explore and align on surfacing art direction for both environments and characters.
  • Create high-quality photo real surfaces in a PBR rendering environment.
  • Gather and break down references into essential representative surfacing elements.
  • Contribute to both environment and character material libraries, and uphold quality across both.
  • Work with new and unfamiliar tools related to modeling, uv editing, baking secondary information, surfacing, and rendering.

You will demonstrate the following:

  • Experience shipping surfacing content on 2-3 shipped game titles.
  • Have at least 3 years of experience.
  • High level of skill in both scan-based and procedural based surfacing workflows using software packages such as Substance Designer & Painter, Photoshop, zBrush, and Maya.
  • Production experience with modern real-time game engines such as Unreal, Unity, CryEngine.
  • Photogrammetry acquisition experience.
  • Experience prototyping work with node-based shader networks in-engine is considered a plus.
  • A degree in Fine Arts, Visual Design, Animation, or related diploma or certificate.

Please submit a portfolio/demo reel link with your application.

City:

State:

Community / Marketing Title: Surfacing Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 15

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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