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Lighting Director

Multiple Locations: Helsinki, Finland • Orlando, Florida, United States

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 167480

Position Title: Lighting Director

External Description:

Create and Frostbite Senior Lighter

As a Lighting Artist in this role, you will be a part of the EA Create team, however, the focus is supporting the Frostbite team in development. You'll help make our engine’s process for AAA game development more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of lighting will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

Key Responsibilities:

  • Use your technical and artistic expertise with lighting to guide Frostbites continued development and improvement of its lighting systems.
  • Collaborate directly with Frostbite engineers to improve the usability of content workflows and help steer the design of new features.
  • Work with a team of technical artists and content creators to build tech examples, demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
  • Work and review with the Creative Director directly, providing feedback to guide the lighting efforts to the team.
  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA Studios using Frostbite.
  • Gather feedback from and share with the wider EA lighting community, establishing best practices knowledge.

 

Required Technical Experience

  • Expertise in game engine (Unreal, Unity, Frostbite or other proprietary) lighting solutions for both game play and cinematic systems.
  • Experience with the range of technical solutions and methods in lighting and rendering systems
  • Have shipped titles as a lighting artist with 5+ years' experience in software game development and 8+ years overall lighting experience.
  • Build lighting in game engine with different lighting passes such as direct and indirect lighting passes for exterior and interior in large scale maps
  • Identify lighting issues and apply fixes in runtime and on statically-lit meshes
  • Lighting knowledge with Maya, or other commercial 3D tools or renderers
  • Experience with portrait lighting, stage lighting, or architectural lighting
  • Knowledge of color theory, composition, light, and form
  • Work from reference materials and concept
  • Experience in node based visual programming

Bonus Experience

  • Provide high-quality content and receive feedback and adapt to it
  • Experience teaching or training others in the skills of real-time lighting
  • Love of learning, experimenting with new ideas and discovering ways to improve production workflows and rendering
  • You love a good challenge and aren't afraid to address technical issues you don't know how to solve.
  • Create polygonal modelling, and texture UV is considered an asset

City:

State:

Remote?: 0

Community / Marketing Title: Lighting Director

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-08-17 17:27:08.367

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