filler

Associate Software Engineer

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 164007

Position Title: Assoc Software Engineer

External Description:

We’re Criterion, and we love making games!

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

The Challenge Ahead:

Criterion Games demands a world class team of developers and is currently looking for a Software Engineer to bridge the gap between our vehicle and gameplay teams. We’re looking for someone who can contribute to the design process and help turn the output into reality in the fast-paced world of Need For Speed.

What a Vehicle Gameplay Software Engineer does at Criterion:

The successful engineer will primarily work alongside Criterion’s design and engineering teams in a structured, iterative process - taking a hands-on role in creating, developing and implementing technologies all about visceral, player-first fun. This will focus around (but not be limited to) ensuring the vehicle is the star of our games. You will be responsible for developing systems and models that deliver an awesome gaming experience with technology used by other leading EA titles such as Battlefield and Need For Speed.

You Will

  • Work as part of our engineering team, you’ll develop and specialise your programming skills, learning to turn ideas into implementations that ship in game
  • Empower designers to be able to iterate their ideas in software
  • Collaborate daily with other engineers and departments to deliver amazing features
  • Implement, test and maintain reliable and efficient code.

You Need

  • To be comfortable in C++ programming with a desire to enhance your skills.
  • Experience with object-oriented design principles.
  • A passion for bringing new ideas to the studio and engagement to become a better software engineer today to bring high-quality entertainment for our future titles.
  • To care about collaboration and working as part of a team.
  • To want to participate in the early creative process rather than be handed a document to implement, helping to establish the problems as well as coming up with solutions.
  • To be comfortable with uncertainty, relishing in working within the “unknown problem, unknown solution” and “known problem, unknown solution” spaces.
  • To be able to move fast and expect change - not attempting to craft the perfect solution on the first attempt but rather try something out in software now then iterate.
  • To proactively seek regular review so course correcting is quick and collaborative.

Bonus points for:

  • An interest in vehicle dynamics and a decent background in 3d mathematics.
  • Having a broad skillset - do you have experience in physics, vfx, systems etc.

What’s in it for you? Glad you asked!

  • Great compensation package plus annual bonus scheme, pension scheme and stock plans
  • Private medical insurance and dental care, life insurance and free onsite gym
  • Employee discounts and rail season ticket loans
  • Annual game points and digital download allowance
  • 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
  • Two annual staff parties (Summer and Christmas)
  • Onsite café, casual dress code and games areas

We thought you might also want to know more about our studio and location:

Take your career to the next level – apply today!

City:

State:

Community / Marketing Title: Associate Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 60

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html