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Game Designer (Economy)

위치: Stockholm, Sweden

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 158948

Position Title: Game Designer I

External Description:

We are DICE

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.

What does DICE look for?

We are now looking for a Game Designer with special interest in game economy. You will be the champion of economy design on your project. You will report to a Design Craft manager and on your project you will be managed by a lead designer.

You have a passion for games and an understanding of the players and their motivation. So, if you are looking for working with the very best in the industry and in a creative environment, send us your application today!

Essential duties and Responsibilities

  • Collaborate with owners of other parts of the game to ensure the economic systems follow the direction and work in harmony with the game
  • Design, implement and balance systems involving economics for scoring, experience, currencies and resources in game.
  • Guide technical designers and collaborate with other disciplines if your design needs support from other crafts
  • Keep constructive discussions with producers, marketing and analytics department. Adjusting design to try to hit Goals for the organization.
  • Care about the player journey from beginner to master and beyond, always looking for what to do to engage
  • Establish virtual products. Consult and design monetization features.

Required Skills & Experience:

  • Understanding of AAA titles for consoles in the action or FPS genre
  • Good understanding of the player, play style personas and their motivation
  • Proven skills in economic design for games.
  • SQL & Python knowledge is a plus
  • Excellent skills in Excel (can maintain complex spreadsheets) and analytics
  • Excellent documentation skills
  • Knowledge in trending Monetization and F2P designs
  • Understanding how system design affects KPIs, in terms of relations and causation
  • English

Experience & Qualities Sought:

  • Relevant education and diploma (Game Design, Economics, Analytics. etc)
  • 2 + years of Design Experience
  • 1 + years working with engagement design
  • Understand current trends in gaming and in particular engagement mechanics in the Shooter genre

What’s in it for you? Glad you asked! 

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a great compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and crossfit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and also provide our employees’ with pension; ITP 1 or ITP2. 

Although we enjoy working at DICE, we value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

We look forward to receiving your application!

EA promotes diversity and inclusion and is an equal opportunity employer

Next steps:

Apply online with a resume and cover letter. As part of the application process we might ask you to perform a practical work test. 

City:

State:

Community / Marketing Title: Game Designer (Economy)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 199

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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