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Software Engineer - Graphics - GHC (C++)

位置: Orlando, FL, USA

注意

このポジションはもう募集していません。

Requisition Number: 156749

Position Title: Software Engineer I

External Description:

Graphics SE

 

For this role, we are looking for someone to help push our game into the next visual level. Our graphics engineers maintain a broad view of the game and engine rendering code and how industrial advancements can be brought to our players.

 

We are looking for passionate, visual engineers who enjoy prototyping and planning, collaborating with artists and art direction, and implementing features that bring substantial improvements to our game.

 

Responsibilities:

  • Collaborates with design and art to provide feedback and then creates clear and estimable technical designs.
  • Delivers creative, tested, and high-quality technical implementations that meet design and art requirements.
  • Awareness of how technical implementation impacts performance and memory budgets.
  • Actively looks for ways to increase team efficiency, especially artists, through tooling or workflow enhancements.
  • Contributes to core EA technologies in an architecturally sound way to enable collaborative development efforts.

 

Requirements:

  • Passion for the development craft and can demonstrate knowledge in one or more of the following rendering areas: lighting, shadows, mesh processing, low-level graphics API, GPGPU, animation/deformation, particles/VFX, and/or shader experience.
  • General understanding of the 3D scene construction, graphics pipeline, and graphics debugging.
  • Strong 3D math skills, especially linear algebra.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners, such as artists, designers, and producers.
  • Demonstrates problem solving and debugging skills.
  • General understanding of parallel programming, resource management, and GPU considerations.

 

Pluses:

  • Advanced understanding of C++.
  • Understanding of scripting languages (Perl, Python, Lua) and/or C#.
  • Experience with performance and memory profiling tools.
  • Experience with a few of the following art-related tools: Photoshop, 3DS Max, Maya, and/or ZBrush.
  • Experience in embedded systems, especially console development.

City:

State:

Community / Marketing Title: Software Engineer - Graphics - GHC (C++)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 1

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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