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Software Engineer - Graphics - GHC (C++)

Location: Orlando, FL, USA

Notice

This position is no longer open.

Requisition Number: 156749

Position Title: Software Engineer I

External Description:

Graphics SE

 

For this role, we are looking for someone to help push our game into the next visual level. Our graphics engineers maintain a broad view of the game and engine rendering code and how industrial advancements can be brought to our players.

 

We are looking for passionate, visual engineers who enjoy prototyping and planning, collaborating with artists and art direction, and implementing features that bring substantial improvements to our game.

 

Responsibilities:

  • Collaborates with design and art to provide feedback and then creates clear and estimable technical designs.
  • Delivers creative, tested, and high-quality technical implementations that meet design and art requirements.
  • Awareness of how technical implementation impacts performance and memory budgets.
  • Actively looks for ways to increase team efficiency, especially artists, through tooling or workflow enhancements.
  • Contributes to core EA technologies in an architecturally sound way to enable collaborative development efforts.

 

Requirements:

  • Passion for the development craft and can demonstrate knowledge in one or more of the following rendering areas: lighting, shadows, mesh processing, low-level graphics API, GPGPU, animation/deformation, particles/VFX, and/or shader experience.
  • General understanding of the 3D scene construction, graphics pipeline, and graphics debugging.
  • Strong 3D math skills, especially linear algebra.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners, such as artists, designers, and producers.
  • Demonstrates problem solving and debugging skills.
  • General understanding of parallel programming, resource management, and GPU considerations.

 

Pluses:

  • Advanced understanding of C++.
  • Understanding of scripting languages (Perl, Python, Lua) and/or C#.
  • Experience with performance and memory profiling tools.
  • Experience with a few of the following art-related tools: Photoshop, 3DS Max, Maya, and/or ZBrush.
  • Experience in embedded systems, especially console development.

City:

State:

Community / Marketing Title: Software Engineer - Graphics - GHC (C++)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 1

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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