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Technical Artist

위치: Austin, TX, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 153109

Position Title: Technical Artist 1

External Description:

Introduction:

EA studios Frameworks team is looking for talented individuals to help us fulfill our mission of providing innovative tools and workflows that enable EA to lead the industry in content quality. With locations across the globe, our group strives to build an ecosystem of modular components that are efficient, adaptable to trends and allow for quick iteration of any artistic idea into reality. 

Position Overview:

As a Technical Artist on the team, you will help develop tools which streamline, optimize and generally improve the workflows used to make content for our AAA games. The Frameworks team partners with several groups spanning all aspects of asset creation including character and world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life.  As an individual contributor on the team, your job will be to work with the technical leads to come up with solutions to content creation problems, as well as write software and build tools that help our partner teams be more efficient in all aspects of asset creation.

 

Key Responsibilities:

  • Identifying and solving complex, systematic problems in the domain of tools, pipeline and workflow development
  • Analyzing problem spaces, risks and dependencies on tools
  • Partnering closely with end users to understand their workflows and toolset needs
  • Leveraging leading edge, innovative and pioneering work to advance EA’s technologies
  • Architectural tool design, implementation and debugging
  • Using coding standards on tool development

 
Required Technical Skills and Experience:

  • Bachelor degree in Art, Fine Art or Science or equivalent training and professional experience
  • Understanding of content creation/management pipelines for game production (has developed content creation/management pipelines for at least 1 game)
  • Experience in object-oriented design and implementation.
  • 5+ years of production experience with DCC apps.   Houdini and Maya are preferred.
  • 4 years+ production experience with programming/scripting languages.   Python and C# are preferred
  • 2 years+ production experience with a game engine such as Unreal, Unity, etc
  • Previous experience in tool development that may include world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems and GUI development.
  • Experience working with both artists and engineers and understanding the gap between both disciplines.  Ability to maintain strong communication across.
  • Ability to analyze and improve workflow to enhance group productivity.
  • Strong organizational skills.  Self-driven

 

Additional Skills:

  • Experience with C++
  • Experience with Houdini and procedural solutions
  • Experience with procedural content creation
  • Exposure to unit testing frameworks (MBUnit, NUnit)
  • Experience with build systems and concepts (TFS, Jenkins, NANT)
  • Experience in working with Source Code Control Systems – TFS, Perforce, Source Safe, SVN, GIT
  • Previous experience in WCF
  • Experience with Agile (Scrum) development methodologies
  • Expertise and experience in UI development
     

Performance Competencies (Non-Technical Skills):

  • Excellent verbal and written communication skills
  • Proven ability to work in a dynamic and collaborative interdisciplinary team environment
  • Innovative mindset with focus on how to improve product quality as well as group productivity
  • Ability to quickly learn and apply new concepts, principles and solutions
  • Demonstrates dependability and commitment to projects/tasks.


City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 95

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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