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Collision Designer (Star Wars) - Temporary Assignment

Posizione: Los Angeles, CA, USA

Avviso

La posizione non è più aperta.

Requisition Number: 152778

Position Title: Contingent

External Description:

Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. In 2017, Respawn was acquired by Electronic Arts, a leading global interactive entertainment publisher. We shipped Titanfall and Titanfall 2 to critical acclaim, and recently shipped a free-to-play battle royale game in the Titanfall universe, Apex: Legends. We are currently hiring for our Star Wars™, Apex: Legends, and Super Secret VR game development teams. The opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.

We're looking for a highly skilled Collision Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is both knowledgeable and passionate about handling collision for games. If this sounds like you, we're looking forward to seeing your resume!

 

**This position is a temporary assignment to start, with potential for longer term employment. Working hours are full time and onsite at our studio in Chatsworth, CA. (Relocation is not offered for this position.)**

 

What you’ll do…

Collaborate with Designers and Artists to create level collision using Unreal Engine 4 that matches the visuals.

Work in Unreal Engine 4 and Maya to create custom level collision.

Responsible for how the game feels in making sure the collision path for the player is solid and has been tagged with appropriate sounds and navigation flags.

Actively honor the player experience at all times, understanding the important role collision plays in it.

Good comprehension of what professionally authored collision "feels like."

Maintain a high level of knowledge of the game’s design to effectively accomplish tasks.

Facilitate requests from Design, Art, Engineering and QA.

Work with production to set a schedule, meet milestones and goals.

Be responsible for several levels during production while working fast, smart and efficient.

 

Ideally you will have…

3+ years professional experience as a game artist/game designer preferred.

Previous QA testing experience is a plus.

Previous experience with collision detection techniques within a game engine is ideal. (Experience in Unreal and/or on a 3rd person action adventure title is a major plus.)

Good working knowledge of Maya or Max for production.  

Technical savvy and artistic sensibilities.

Proactive, self-starting nature.

Effective time management and strong prioritization skills.

Passion for making and playing games.

Shipped AAA games preferred. 

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Community / Marketing Title: Collision Designer (Star Wars) - Temporary Assignment

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

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Days Open: 118

Can this position be remote?:

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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