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Software Engineer (Frostbite - Editor Framework)

위치: Seattle, WA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 152603

Position Title: Software Engineer II

External Description:

We are Frostbite

Frostbite is EA’s state-of-the-art, multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our talented team from across the globe is dedicated to building innovative technology and working closely with each other to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.

Why Join the Frostbite Editor Framework?

As a member of the Editor Framework team you will work closely on core parts of FrostEd, our tool that content creators use to build amazing game experiences. You will build robust and reusable tool components that can be leveraged across various domains including audio, rendering, and UI. You will be at the core of building easy to use and scalable tool code that will power a massive community of talented game creators. We are looking for someone who is passionate about building awesome tools, working collaboratively across teams, and in getting things done.

Key Responsibilities

  • Work closely with UX team, product owner and customers to design, build and maintain features in the tools
  • Provide support to customers by addressing key issues and looking for opportunities to make systematic improvements
  • Contribute to technical discussions across Frostbite.
  • Frequent communication across Frostbite and with game team Engineers.

Required Skills and Experience

  • 3+ years software development experience (ideally with C# or C++)
  • Experience writing tools with WPF or UWP
  • Deep understanding of algorithms, data structures, and program language design
  • Experience leading engineering projects (ideally in an Agile context)
  • Experience working with large code bases and ability to step into unfamiliar code and solve problems

Desirable Skills and Experience

  • Experience using or writing plugins for: Photoshop, Maya, MotionBuilder, Houdini, or Substance
  • Experience building games and supporting content creation workflows
  • Experience writing custom content creation workflows for games
  • Managing tool analytics data and ensuring it’s stored efficiently for quick data analysis
  • Bachelor’s degree in a technical discipline (computer science, computer engineering, mathematics, statistics, etc.)
  • Scrum agile processes.  

What else is in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.  

We Thought You Might Also Want to Know:

  • How the Frostbite engine is shaping the future of gaming
  • More job openings for the Frostbite team
  • More about our location: https://www.ea.com/careers/careers-overview/vancouver

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Community / Marketing Title: Software Engineer (Frostbite - Editor Framework)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 408

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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