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BioWare: Senior VFX Artist

位置: Austin, TX, USA

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Requisition Number: 152354

Position Title: Senior Visual Effects Artist

External Description:

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.  Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios.  We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling.  If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

 

BioWare is looking for a talented Sr. Visual Effects Artist to join our creative team and work on Star Wars: The Old Republic. 

 

Visual Effects Artists at BioWare research, conceptualize, and animate environment effects, combat effects and cinematic effects.  Candidates must have an experienced eye for detail and the ability to work as an integral part of a focused team. Successful candidates must be proficient in VFX animation and have an understanding of physical principals.  We are also looking for strong problem- solving skills.

 

What a VFX Artist at BioWare will do:

  • Develops a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, materials, and animations.
  • Work with the VFX team, including mentoring junior members
  • Have substantial ownership over the VFX team
  • Have input into the creative process in the development of new areas, looking for new opportunities in how VFX work can be incorporated
  • Partners closely with the team discipline leads and technical artists and will be responsible for creating spectacular visual effects.
  • Responsible for all technical and aesthetic considerations for the project’s visual effect art style.
  • Manages in-game particle effects work, explosions, energy FX, weather effects, skyboxes, etc.
  • Communicates with programmers and designers as necessary to bring tasks to completion.
  • Provides creative input specific to assigned tasks.

 

Who You Are:

  • 4+ years’ experience in the game industry (or demonstrated equivalent visual effects ability)
  • Experience with creating FX in a game engine
  • Experience in Photoshop (required), 3ds Max (preferred), After Effects (preferred). Houdini experience an advantage.
  • Experience with a scripting language (Mel, Maxscript or Python, etc.)
  • Experience with real-time, node-based shader editors in modern game engines
  • Ability to view visual reference of an effect, deconstruct it, and re-create it in a real-time game engine
  • Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
  • Understanding of PBR compliancy and lighting
  • Ability to be creative beyond reality and demonstrate a flair for sensational and extraordinary effects
  • Excellent communication and problem-solving skills.
  • Solid Technical abilities to aid in creating new visual effects art pipelines

 

**3D Portfolio Requirements**

A link to your portfolio must be included with your application/resume.  All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.

 

 (Please include as many of the following elements as you can)

  • Examples of natural and organic effects (smoke, fire, waterfalls)
  • Examples of fantastical effects animation (spells, explosions)
  • Examples of rigid or soft body dynamics
  • Effects created in a game engine
  • Examples of modeling texturing and lighting
  • Examples of various animations

 

What’s in it for you? Glad you asked!

Since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 

Location  

http://careers.ea.com/our-locations/austin,   

 

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

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Community / Marketing Title: BioWare: Senior VFX Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 124

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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