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Gameplay Software Engineer

Ubicación: Redwood City, CA, USA

Aviso

Esta posición no está abierta.

Requisition Number: 151891

Position Title: Contingent

External Description:

Gameplay Software Engineer (Contract)

Contract term: 12 months

Location: Redwood Shores, CA

As a Software Engineer on The Sims, your job will be to architect, implement, and maintain user-facing content for the Sims using Python and C++.

Job Responsibilities:

  • Implementing gameplay systems written in Python and C++ that are data driven.:
    • Sim behaviors: interaction with the world, other Sims, and objects (how would a Flirty Sim behave differently in a pool club versus a bar).
    • Ability to build creative real life archetypes within a simulation game (e.g. romance, careers, postures).
    • Runtime optimization for performance and memory usage (scaling a simulation engine to include all aspects of human life).
  • Work with the team on continuous improvement of the data driven framework that brings designs to life.
  • Write software requirement and technical design documentation.
  • Work with franchise leaders to continue building unique content for a game that delivers to a large demographic of simulation player patterns.

Technical Requirements:

  • Excellent game systems programming skills. Demonstrate technical abilities with projects implemented in C++, Python, C#, Java.
  • Experience with working in Python encouraged.
  • Experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)
  • Experience writing real time simulation, high performance game code.
  • Bachelor/Master’s degree in Computer Science or relevant field.

Preferred Qualifications:

  • 1-2 year experience in a hands on development role.
  • Demonstrate past experience in working in large data driven games or applications.
  • Demonstrable experience developing for live products at large scale.
  • Previous engineering leadership experience over a major system.
  • Experience in using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

Team and Collaboration Requirements:

  • Ability to work well as part of a creative multi-disciplinary team (work with animators, modelers, visual effect and audio effect artists).
  • Excellent technical problem-solving skills under iteratively changing requirements during development.
  • Strong oral communication and collaboration skills to work with non-engineering disciplines.

 

 

 

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Community / Marketing Title: Gameplay Software Engineer

Company Profile:

Electronic Arts Inc. es una empresa de software de entretenimiento interactivo líder a nivel mundial. EA distribuye juegos, contenido y servicios en línea para consolas, ordenadores personales, teléfonos móviles y tabletas conectados a Internet.

EEOText: EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano, o de cualquier otra característica protegida por ley. También consideramos candidatos cualificados con antecedentes penales, de acuerdo a la ley aplicable. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

Days Open: 119

Can this position be remote?:

EEO Employer Verbiage:

EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

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