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Technical Designer - Contract

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 150711

Position Title: Contingent

External Description:

We are Criterion. We love games.

We’re Criterion Games. You’ll know us from the Burnout series, Black, Need For Speed (Hot Pursuit & Most Wanted), the critically acclaimed VR mission for Star Wars Battlefront and more recently Starfighter Assault on Battlefront ll. After years of dominating the driving scene, we are growing our team to work on projects that will extend our reputation as a ground-breaking British studio, bringing cutting-edge technology and innovation together to make awesome new AAA games.

Our studio is an exciting place to work. Criterion Games seeks out the most creative, passionate and talented people in the industry and we give them an environment where creative collaborations flourish. As a studio, we’re passionate about inspiring, supporting, educating and working with a new generation of game makers as well as experienced industry veterans.

The Challenge Ahead:

Criterion is fortunate enough to work on some of the biggest games EA makes. We are currently working on an exciting new game mode for one of EAs leading franchises which will make players go wild! We need people to join us in this journey to create world class player experiences in one of the biggest games in the world.

What a Technical Designer does at Criterion:

At Criterion we love making games together. That means working in cross-discipline teams alongside engineers, designers and artists to create exceptional game experiences. As a Technical Designer you will be responsible for implementing features using a proprietary visual programming system and to collaborate closely with designers, producers and QA to iterated them into the best possible experiences available for a player. You’ll also work with engineers to direct the building blocks you need as well as level designers to integrate the features seamlessly into the world.

The next great Criterion Technical Designer also needs:

A strong grasp of mathematics with an ability to build out clear and concise logical flows of design. They will need to be a driven person who is able to work well as part of a larger feature team. A Technical Designer needs to be good at communicating and able to find the right balance between prototyping something quickly and implementing it properly to a bug-free, maintainable, extensible, high quality. Previous experience with visual programming such as the Unreal Blueprints or Unity Flow Canvas systems would be very beneficial.

We appreciate the work contractors provide, so here at Criterion we like to offer you great facilities while you are working onsite including:

  • Free onsite gym
  • Two annual parties (Summer & Christmas)
  • Onsite café
  • Our very own barista
  • Games Area

We thought you might also want to know:

 Take your career to the next level – apply today!          

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Community / Marketing Title: Technical Designer - Contract

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 126

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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