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Associate Developer Co-Op (Fall 2018)

Emplacement: Vancouver, BC, Canada

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Requisition Number: 150021

Position Title: Intern General

External Description:

Position Title:  Associate Developer Co-op

Team: Frostbite

Location:  Vancouver

 

How to Apply

In addition to applying through your co-op office, please create a profile on our student applicant site. 

Please indicate clearly whether you are available for a 4 month, 8 month, 12 month or 16 month term.  Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

To apply you must have the legal right to work in Canada – copies of work permits may be requested for those that are not Canadian Citizens or Permanent Residents

 

Position Overview

The Frostbite team provides state of the art technology to game teams within EA from various genres such as shooting, racing and action. By collaboration – between disciplines, genres and studios – the Frostbite team is pushing boundaries for what game developers can achieve. With a strong focus on efficient workflows and fast iteration times our innovation–driving outcomes enable game developers to create cutting edge games.

We are currently looking for a dedicated, passionate and user-focused engineer who can help us develop and maintain our toolset for game content creation.

As a Frostbite engineer, you will drive the development and tend to the stability and effectiveness of our tools, our content pipeline and the build process. You will work across disciplines to make sure day to day operations run smoothly as well as identify bottlenecks and future needs. The role requires an independent mindset and a willingness to take responsibility over work content as well as quality.

Our tools are mostly written in C++ and C#, but Python is also used. We use standalone custom tools as well as plugins to external applications like Maya and Motion Builder.

Qualifications

  • Working towards Bachelor’s Degree in Computer Science or related academic program.
  • Experience with animation and cinematic development for games is highly desired.
  • Strong technical communication and collaboration skills.
  • Demonstrate ownership for success of internal customers as well as for assigned tasks.
  • Ability to quickly learn and apply new concepts, principles and solutions

Technical Qualifications

  • Strong math skills.
  • Proficiency with C++ and C#.
  • Experience in object-oriented design and implementation.
  • Experience with UI and data management.  

 

About Frostbite

 

Cinematics

As a member of the Frostbite Cinematics team you will be working on evolving one of the most artistic crafts in the games industry. The Cinematics team works on generating new types of workflows for Cinematic content creation and improving industry staple Cinematic workflows. EA's variety of studios and culture of communication allows our team to sample many types of Cinematic workflows, and enhance opportunities for personal growth from this infrastructure.

Animation

The Frostbite Animation team is responsible for developing tools and runtime technologies to enable the highest quality animation for Frostbite’s developers and users across EA worldwide.  We work closely with our game team partners to develop solutions and work in an agile way.

Editor Framework

As a member of the Editor Frameworks team you will be working closely on core parts of FrostEd, our tool for content creators to build amazing game experiences.  You will gain exposure to what it takes to build robust re-useable tool components that can be leveraged across the domains including audio, rendering, and UI.  This is a great opportunity for someone to get exposure on how to build easy to use and scalable tool code.

Foundation

As a member of the Foundation team you will be working on core technologies that are the fundamental building blocks of the Frostbite engine. The Foundation team works on leading-edge low-level technologies that span a huge number of domains. There are many opportunities available for learning and gaining unique expertise.

UI

As a member of the Frostbite UI team you will be building the tools, workflows, and runtime used to create amazing UIs for Frostbite games. This might include improving our C# WPF tools, writing new C++ rendering code, or creating utility Schematics entities to improve UI workflows. We also focus on providing a flexible foundation for game teams to build great new features and on harvesting those solutions back into the engine.

 

Schematics

As a member of the Schematics team you will be working on core data driven systems that allow content creators and the engineering team to create massive fun game worlds.  If you like solving hard problems and optimizing for performance while having fun, this is the team for you.  Some of the most senior engineers on Frostbite work on this team and you will have the opportunity to learn from them and contribute. 

 

Audio / Movie

The Audio and Movie team is responsible for development of the core audio and movie technology of the Frostbite engine. This covers a broad range of areas, including the encoding and decoding of audio/movie content, managing and controlling audio/movie content playback, and providing a full suite of specialized tools for authoring audio/movie content. This technology is supported across a broad range of platforms, and aggressively optimized to meet the demanding needs of the game industry.

 

Configuration Management

As a member of the Configuration Management team you will work on taking EA’s engineering and build workflows to the next level. As a company with distributed teams spread all over the globe that have code bases of millions of lines of code, our challenges are unique within the industry and Configuration Management is in the middle of it all. We deal with a large amount of platforms, a variety of build systems, multiple programming languages, the latest technologies, designing better workflows, … you name it. If you like the big picture in technology and are passionate about developer productivity, this is the place to be.

 

 

About EA

It’s not easy building the world’s best digital playground. It’s hair-standing-up-on-end-exhilarating. It’s down-in-the-trenches-challenging. Its stroke-of-brilliance-at-midnight creative. It’s you—taking risks, challenging yourself, pursuing ideas, changing the way millions of people do something they love: Play. We’re EA—we’ve been making games for decades but you wouldn’t know that walking through our studios. We’re still buzzing with the same innovative spirit we began with, though we’ve learned enough to earn our rank as a leading developer, publisher and distributor of the world’s best games. What began as a small group of people determined to “put real life in a box” has become an 8,000-people strong, worldwide organization delivering on that very dream. If you’ve played The Sims lately, you know exactly what we mean. And if you’ve played Battlefield 1, maybe you’d say that we’ve done real life one better.

Whether you’re building Springfield on your mobile or your palms are sweaty from clutching your controller during intense games of FIFA 17, chances are you’ve played an EA game. And if you haven’t, well, what are you waiting for? In an industry that’s changing every day—whether it’s through new social channels, advancing technology, new audiences or unique opportunities for monetization—EA is positioned for growth thanks to smart business plans, strategic acquisitions, and most importantly, our creative people around the world who gather each day to unite the world through play. We take that last part very seriously, so if what you’re reading excites you as much as it does us, we invite you to get to know us better.

 

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Community / Marketing Title: Associate Developer Co-Op (Fall 2018)

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText: À propos d’EA La raison d’être d’Electronic Arts : inspirer le monde par le jeu. Nous créons de nouvelles expériences de jeu extraordinaires pour nos millions de joueurs répartis à travers le monde en réunissant des personnes talentueuses qui combinent créativité, innovation et passion. Nous savons que notre force se trouve dans la diversité de notre personnel. Nos employés sont plongés dans une culture d’intégration, et nous offrons des occasions d’apprendre et de mener qui leur permettent de concrétiser les plus importantes et enrichissantes réalisations de leurs carrières. Nos employés sont d’une importance capitale pour nous. Nous offrons des ensembles d’avantages sociaux complets axés sur la santé et le bien-être afin de répondre à vos besoins, mais aussi vous aider à garder l’équilibre entre votre vie professionnelle et votre vie personnelle. Nous offrons un accès à des environnements de travail dynamiques et collaboratifs; à des occasions de tisser des liens et de contribuer à la communauté grâce à nos groupes de ressources pour les employés; à du soutien pour une vie équilibrée avec des congés rémunérés et des congés de maternité et de paternité; à des jeux vidéo gratuits et à bien plus encore! Electronic Arts est un employeur qui offre l’égalité d’accès à l’emploi. Toutes les décisions en matière d’emploi sont prises sans prendre en considération les critères de race, couleur de peau, origine ethnique, descendance, sexe, genre, identité ou expressions de genre, orientation sexuelle, âge, de nature génétique, religion, invalidité, état de santé, grossesse, situation matrimoniale, situation familiale, statut d’ancien combattant, ou encore tout autre caractéristique protégée par la loi. Electronic Arts veille aussi à procéder à des aménagements spéciaux en milieu de travail pour les candidats qualifiés et présentant une invalidité, en vertu de la loi en vigueur.

Days Open: 46

Can this position be remote?:

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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