filler

Sound Design Intern

位置: Stockholm, Sweden

応募

Requisition Number: 186101

Position Title: Intern General

External Description:

Within our European Internship Programme, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". For more information, visit https://www.ea.com/careers/early-careers.

Challenge Ahead

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

 

The DICE Sound department is looking for an intern to join us in our mission to create amazing sounding games and experiences. You are driven, curious, creative and have a passion for creating sounds. You are a problem solver and have a strong willingness to learn more about audio as a craft.

As an intern, you will be a part of the DICE sound department where you will design sounds for our games, learn our tools and workflows, experience what it is like to work in an audio team in a AAA games studio as well as be given mentoring from more senior team members. You are also an excellent listener and thrive in a collaborative creative environment.


Responsibilities:

  • Working under a Lead sound designer, you will work within a small and well defined area of a project's sound design.
  • You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.
  • Through playtesting and feedback sessions you will refine the content and its supporting logic to ensure it is fit for purpose and improve quality. 
  • As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.
  • The internship is a non-paid and temporary employment.

Qualifications:

  • You must currently be enrolled at a university or education provider in Sweden that has a planned internship period. For example, LiA.
  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
  • Available to start in January 2025.

Desired skills:

  • Experience of designing sounds for interactive or linear media.
  • Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools,  Sound Forge, Waves, IzoTope RX.
  • Desire to develop your game audio production, implementation, and engineering skills.
  • Outstanding "critical listening" skills.
  • Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

 

As part of your application, please provide:

  • An up-to-date resume and cover letter in English.
  • A show-reel demonstrating your sound design skills in interactive or linear media.

City:

State:

Community / Marketing Title: Sound Design Intern

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText:

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 5

Can this position be remote?: 0

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