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Rendering Software Engineer - C++

위치: Vancouver, BC, Canada

지원

Requisition Number: 185799

Position Title: Software Engineer III

External Description:

We are looking for a Software Engineer to join the Frostbite Rendering team.

We are Frostbite

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine uniquely adapts to each game, while working hand-in-hand to prioritise what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Learn More

Are you ready to push the boundaries of gaming technology? Join our dynamic Frostbite Rendering team as a Software Engineer. You will work directly on the modern Render Hardware Abstraction Layer of the Frostbite engine; you will leverage the full power and features of supported APIs and hardware. Our team develops rendering backends for both current and future platforms and is distributed across North America and Europe. We collaborate with our "customers," the Rendering Engineers, to ensure performance and quality across all supported platforms. Reporting to the Engineering Manager, you'll play a vital role in advancing the rendering technology of the Frostbite Renderer, contributing to the success of some of the industry's biggest titles. We look forward to welcoming you to our team!

Responsibilities

As a software engineer on the Rendering Backends team you will:

  • Develop and maintain our low-level, cross-platform graphics hardware abstraction layer for the Frostbite Engine
  • Lead performance profiling and optimizations on multiple platforms
  • Collaborate with game team engineers and the Frostbite rendering team to deliver new rendering features
  • Create and enhance tools that ensure quality experience for render engineers using Frostbite

Qualifications

  • Bachelor's degree in computer science, Math or related field
  • Advanced knowledge of C++ with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
  • Knowledge in one or more low-level graphics APIs (DX12, Vulkan, console, etc.)
  • Familiarity of modern CPU/GPU hardware architectures
  • Proficient with Graphics Debugging Tools (PIX, Renderdoc, console, etc.)
  • Experience with memory management and multi-threading with related debugging and optimization experience

Bonus

  • Professional experience working on Device Drivers.
  • Professional experience developing graphics debugging tools / utilities / visualizers.
  • Experience using source control systems (p4, git) in large code bases. #LI-Hybrid#FlexibleWork


BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

 

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Community / Marketing Title: Rendering Software Engineer - C++

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 2

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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