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Sound Design Intern

위치: Stockholm, Sweden

지원

Requisition Number: 183635

Position Title: Intern General

External Description:

Sound Design Intern


Contract: Intern (Temporary - 6 months)

Location: Stockholm, Sweden

Work Model: Hybrid

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".

 

The Challenge Ahead

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

 

We're looking for a Sound Design Intern like yourself to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft.

 

Responsibilities:

  • Working under an Audio lead, you will contribute to a well defined area of a project’s sound design, both creatively and technically. Additional workload or exposure to new areas is down to your choice and abilities.
  • You will create content inline with existing designs and implement this into the game using our Frostbite engine.
  • Through playtesting and feedback sessions you will refine the content and it´s supporting logic, to improve quality, ensure it is fit for purpose, encode as much relevant information as possible into the sound/soundscape and that the feature is optimised and free from bugs and errors.
  • As part of the Audio team you will provide and respond to audio feedback and be an active mixer for your and your subteam’s assets and provide feedback on the titles overall mix.

 

Qualifications:

  • You must be currently enrolled at a Swedish university or education provider that has a planned internship period planned. For example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
  • Available to start in September 2024



Desired Skills:

  • Experience of sound designing and then implementing quality assets into a game engine, from both a creative and technical standpoint. Linear (only) experience is also acceptable.
  • Desire to develop your game audio production, implementation and engineering skills.
  • Proficient with the operation of modern studio hardware, editing techniques and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.
  • Outstanding "critical listening" skills.
  • Examples of your artistic, narrative and creative sense strengthen your application.
  • Knowledge of audio middleware, e.g. WWISE, Unreal and META sounds is beneficial
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

 

Take your career to the next level - apply now!

Submit an up-to-date CV along with a cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

Please include a link to your portfolio in your CV.



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Community / Marketing Title: Sound Design Intern

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 44

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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