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Sr. Software Developer (Rendering)

Location: Seattle, WA, USA

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Requisition Number: 183603

Position Title: Sr Software Engineer I

External Description:

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure.

Our team is ready to add a Senior Software Engineer with a passion for delivering breathtaking visuals to help us realize our unique vision of Wakanda and its cast of iconic heroes in our player-driven 3rd person AAA Action RPG.  Your primary focus will be on extending UE5’s rendering capabilities and pipelines and partnering with counterparts on the content teams to create visual experiences that will captivate our players.  You will report to our Lead Graphics Engineer for technical guidance and have the support of an engineering manager to ensure professional growth and well-being. You will also have access to peers across the team and the greater EA organization to both mentor and learn from, collaborate with and grow.

 Responsibilities:

  • Collaborate with stakeholders across the team developing graphics features and their supporting workflows, optimizing systems to keep our framerates under control and generally improving and extending UE5’s capabilities to meet the needs of our game.  
  • Help grow your knowledge and skills and that of those around you by interacting with your peers via impromptu conversations, technical discussions and code reviews
  • Be supportive of those around you and always on the lookout for new ideas, technologies and practices

 

Qualifications:

  • Experience communicating technical issues and collaborating with other disciplines on determining solutions optimized for specific team and project priorities
  • Have shipped large complex systems, with deep expertise in debugging and optimization of rendering systems and their accompanying content workflows.
  • Invested in both the quality of your individual contributions and the quality of the game
  • Appreciation for robust, maintainable, easily readable code 
  • 5+ years of professional C/C++ experience
  • S. degree in Computer Science or equivalent
  • Experience with Unreal Engine and AAA game development will give you a great head start

 

We encourage you to apply, even if you don't match every qualification listed above. Let us know why you would be great in this role, what unique perspectives you will bring, and which requirements will challenge you to grow.

 Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $161,100 - $239,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $142,900 - $239,700 USD Annually
• Jersey City, NJ :
º $187,400 - $239,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $153,100 - $206,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $142,900 - $230,000 USD Annually


Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

 

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Community / Marketing Title: Sr. Software Developer (Rendering)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 45

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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