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Software Engineer

Emplacement: Melbourne VIC, Australia

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Requisition Number: 182297

Position Title: Software Engineer III

External Description:

Software Engineer – Frostbite

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Our mission is to develop and maintain the cross-platform rendering hardware abstraction layer on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.

You will be part of our experienced rendering team. You will report to an Engineering Manager and work in a hybrid capacity if local to the Melbourne office, or fully remote otherwise. Our hybrid employees will enjoy the flexibility to work from home up to 4 days a week.

Responsibilities

  • You will develop and maintain C++ rendering back ends for Vulkan, Metal and other proprietary APIs.
  • You will implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms.
  • You will investigate, solve or work around differences in device performance and output.
  • Undertake CPU and GPU performance analyses and reports for internal and external teams across the company.
  • You will define, design and implement low level performance profiling and optimisation initiatives on multiple platforms.
  • You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team.
  • You will inspire and mentor less experienced members of the team.

Qualifications

  • Strong C++ knowledge with at least 5 years of professional programming experience in real-time rendering.
  • Experience working in rendering on recent platforms (e.g. Switch, Android, iOS, Mac, PC, PS5, XBSX).
  • Knowledgeable of modern CPU/GPU hardware architecture.
  • Significant experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, console).
  • Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, console).
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience.

 

City:

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Community / Marketing Title: Software Engineer

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 49

Can this position be remote?: 0

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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