Rendering Software Engineer
여러 위치: Switzerland • Cologne, Germany • Madrid, Spain • Guildford, UK • Galway, Ireland • Amsterdam, Netherlands • Warsaw, Poland • Stockholm, Sweden • Lyon, France • Birmingham, UK • Geneva, Switzerland • Manchester, UK • Poland • Netherlands • Germany • France • Sweden • Ireland • United Kingdom • Spain
참고
Requisition Number: 181069
Position Title: Software Engineer III
External Description:
Remote options from the locations listed in this job posting.
Open to Junior and Senior Talent
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS Madden NFL is the best-selling sports property in U.S. video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience that empowers fans to play out their NFL fantasies. Madden NFL has entertained fans for over three decades with more than 130 million lifetime units sold.
Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We're looking for talent with an experience with sports to create experiences that connect with football fans around the world to grow the love of the sport.
As a Rendering Software Engineer, your implementations will change how Sports creates games. You will be reporting to the team's Development or Technical Director, you will be a part of ensuring the studio and adopt new technology and always improve the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.
Your Responsibilities:
- You will develop core rendering features, engine components and tools.
- You will research and implement rendering techniques.
- You will create reusable and flexible rendering technologies.
- You will write technical design specifications.
- You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.
- You will improve rendering modules of a game engine.
- Stay up to date with latest hardware & software changes enhancing the rendering domain.
Your Qualifications:
- Experience working on or creating real-time rendering engines.
- Experience developing rendering techniques and implementing white papers
- Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
- Experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
- Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
- Experience with art and content pipelines and workflows
- Experience investigating and optimizing low-level game engine code on multiple platforms
- Communication ability that supports an open working environment regarding feedback
- A desire to improve visual quality together with art and design
- Stay up to date with latest and the greatest techniques in computer graphics
- Excellent debugging and multi-threading skills
City:
State:
Community / Marketing Title: Rendering Software Engineer
Company Profile:
Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 48
Can this position be remote?: 1
EEO Employer Verbiage:
EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.