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Principal Gameplay Designer (Star Wars Jedi)

Plusieurs Emplacements: Los Angeles, CA, USA • Seattle, WA, USA • Vancouver, BC, Canada

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Requisition Number: 180935

Position Title: Principal Game Designer I

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order,  Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We are looking for an experienced Principal Gameplay Designer who will embrace our philosophy and share their hard earned expertise to help us create an incredible experience for our players. Reporting to our Lead Combat Designer, you will design, iterate, and own hero navigation mechanics. We're picturing someone with strong player system design instincts and abilities with experience overseeing design through all stages of development, who will work closely with other accomplished developers to deliver compelling levels that our players will love to play.

What you’ll do… 

  • Work with design leadership, level design, art, code, and animation departments to create a satisfying and fun gameplay experience.
  • Research subject matter relating to the design objective to ensure the authenticity of the experience.
  • Manage designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
  • Design and iterate on hero navigation mechanics, including planning of various design elements, collaboration with other disciplines, and tuning the feel/metrics for the best results. 
  • Be a positive influence on the entire team and as a Designer, evangelizing the ultimate promise to deliver "fun."
  • Embrace feedback as a means to progress, both in self-critique and outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
  • Help establish and enforce consistent design best practices, constraints, and metrics throughout projects.

What do we look for in Principal Gameplay Designer candidates?

  • Design Sensibilities and Insight. Our designers value having discussions with each other to better understand the intentions and level of success in their designs. We’d love for you to be able to articulate why you made the decisions you’ve made in your own designs - what worked well, what you would change in hindsight, and what you learned. We also value your ability to analyze and break down, from a designer’s perspective, the aspects that work well or don’t work well in games you’ve played and why.
  • You’ve Made Stuff You Are Proud Of. Whether it’s professional or personal work, we’d like to see gameplay in your portfolio that you developed from concept to finish. We like to see portfolios that showcase strong game design skills - sensibility, compelling and thoughtful player character systems, documents, etc. If your portfolio includes work that you developed as part of a team, we’d like to know the specifics of what you contributed versus what was handled by others.
  • Passion. We look for game designers who are highly passionate. Our team is always sharing inspiration and working to raise the quality bar. No one is phoning it in here – our team loves what they do and it shows in their work.
  • Potential Over Experience. We value talent over years of experience. Experience counts, but potential is important too. We look for talented, highly-motivated people with a strong sense of design and a keen eye for quality.
  • Teamplayer. Positivity and a great attitude help to fuel greatness. The ability to accept feedback and critiques will help you tailor your work towards what’s best for the game. We look for designers who demonstrate a willingness to keep an open mind to team members’ ideas, incorporating suggestions to tailor your work towards what’s best for the game. Making games is a group effort and you will work closely with other talented departments that are experts in what they do. Teamwork is very important to our success.

Ideally you will have… 

  • 7+ years' experience in the games industry with a focus on game mechanics, player systems/abilities/traversal/locomotion, having shipped at least one title. Experience that includes a shipped AAA game(s) is ideal.
  • Experience working with a game engine, using scripting tools to fine tune player controls and events, and implementing 3D work into the pipeline.
  • Practical knowledge of level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.
  • Experience in rapid prototyping to test feasibility of concepts.
  • Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools.
  • A portfolio or otherwise detailed breakdown of examples of your work, showcasing the above.
  • Competency in pitching game design concepts in a clear, detailed manner, through strong written and verbal skills.
  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering effectively with all departments.
  • Willingness to master new tools and techniques.
  • Passion about the play experience, with a wealth of knowledge across a wide range of games.
  • Passion for making and playing games.

If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $138,200 - $219,000 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $136,600 - $219,000 USD Annually
• Jersey City, NJ :
º $171,100 - $219,000 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $153,100 - $206,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $136,600 - $202,300 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $126,000 - $176,300 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Principal Gameplay Designer (Star Wars Jedi)

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText: EA est un employeur qui offre l'égalité d'accès à l'emploi. Toutes les décisions d'emploi sont prises sans prendre en considération les critères de race, couleur de la peau, origine ethnique, descendance, sexe, genre, identité ou expressions de genre, orientation sexuelle, âge, de nature génétique, religion, invalidité, état de santé, grossesse, situation matrimoniale, situation familiale, état d'ancien combattant, ou encore toute autre caractéristique protégée par la loi. Nous tiendrons aussi compte des candidats qualifiés à l'emploi possédant un casier judiciaire, en vertu de la loi en vigueur. EA veille aussi à procéder à des aménagements spéciaux en milieu de travail pour les candidats qualifiés et présentant une invalidité, tel que requis par la loi en vigueur.

Days Open: 199

Can this position be remote?: 1

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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