Senior Technical Artist
複数の場所: Vancouver, BC, Canada • Toronto, ON, Canada • Edmonton, AB, Canada
注意
Requisition Number: 180584
Position Title: Senior Technical Artist
External Description:
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
What does a Technical Artist do?
As a Technical Artist on the Frostbite Content team, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.
You Will
- Provide your expertise and perspective as an content creator to validate that the designs and feature solutions meet the necessary production standards of game teams designers.
- Build compelling examples, tutorials and support documentation that empower technical artists to onboard and build the best production solutions for their games
- Collaborate with our product, engineering and game teams to identify the most impactful feature designs that propel the success of all Frostbite games.
- Engage with the content community within EA to ensure features and solutions are aligned to the latest trends and solutions within the game development industry
- Establish yourself as a subject matter expert who easily communicates their knowledge of the Frostbite toolset to games team partners and Frostbite engineering, becoming the voice of the content creator within your domain.
You will Need
- A diverse skillset of creating/maintaining all forms of real-time content for games. (Animation, Environments, Procedural, Lighting, Rigging, Blueprints, etc.)
- You will need experience working in Unreal Editor, Unity or like game engines.
- Expert proficiency with modern DCC applications.
- 5+ years of tech art, tech animation, and world development experience for video games.
- Shipped 2+ games
Bonus
- Experience with shader networks and procedural texturing.
- Understanding of PBR rendering and material / light interactions.
- Houdini procedural workflow experience.
- Knowledge of scripting languages such as Max, Maya, LUA, Python, or C#.
- Shipped a AAA title.
- Experience with Perforce, Atlassian Confluence, Jira Software, Coda, or similar tools.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $143,700 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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Community / Marketing Title: Senior Technical Artist
Company Profile:
Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 132
Can this position be remote?: 0
EEO Employer Verbiage:
EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。