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Game Automation Engineer - The Sims

Mehrere Standorte: Vancouver, BC, Canada • Austin, TX, USA • Toronto, ON, Canada • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

Hinweis

Diese Position ist nicht mehr offen.

Requisition Number: 179613

Position Title: Software Engineer III

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.

Job Summary

Maxis is looking for a talented engineer that can amplify our ability to rapidly develop our games with the help of automation. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will actively work with engineering, art, design, and quality verification groups to prototype and ship various features that expand the featureset of Sims games. Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.

As a Game Automation Engineer for a game at Maxis, you will

  • Implement quality control tools, test automation and analysis systems for various stages in the creation of a Sims game.
  • Enable the designers, producers, artists, and other engineers.
  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development.
  • Author technical design documents detailing software requirements.
  • Be a critical partner to driving innovation in tools and processes to achieve the highest quality standards. Use appropriate programming and scripting languages to design, develop, and maintain automation test tools; statistical analysis and dashboards; and other tools that help drive quality in our products.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master’s degree in Computer Science, Computer Engineering or related field.
  • 5+ year experience in a hands-on development role.
  • Demonstrate impact of past projects in game or tools automation.
  • Demonstrate technical abilities with large projects implemented in C++.
  • Hands-on experience with the automation frameworks for commercial game engines. E.g. Unreal Engine’s Gauntlet, Unity Automation Framework.
  • A strong understanding of testing methodologies.
  • Experience with building test strategies for web, mobile, or software products.
  • Experience with web, database and automation technologies.
  • Hands on experience building and shipping AAA games in Unreal engine. 
  • Experience developing for large-scale live products. Products that constantly update to provide higher quality, and feature set to expand the possibilities in the game.
  • Experience working in highly collaborative environments with multidisciplinary roles beyond engineering like design, production, art and product management.
  • Experience working with and/or setting up device farms for software testing at scale.
  • Experience with Windows platform and development tools.

Pluses

  • Experience with Appium or Selenium framework.
  • Experience with cross platform automation (PC, console, mobile).
  • Experience developing in C# and Python.
  • Experience developing for both PC and Mobile platform games.
  • Demonstrable experience showcasing the customer focus to network successfully across a large number of game development roles, to build and maintain excellent relationships and communications channels. 
  • Demonstrate experience working in large data-driven games or applications.
  • Experience with build automation systems like Jenkins.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
  • Experience optimizing performance and memory of real time applications (like games).

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $130,250 - $199,400 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $120,450 - $199,400 USD Annually
• Jersey City, NJ :
º $147,400 - $199,400 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $120,450 - $161,750 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $120,450 - $188,600 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $153,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Game Automation Engineer - The Sims

Company Profile:

Electronic Arts Inc. ist ein weltweit führender Anbieter interaktiver Unterhaltungssoftware. EA bietet Spiele, Inhalte und Online-Dienste für internetfähige Spielkonsolen, Personalcomputer, Mobiltelefone und Tablets an.

EEOText:

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 181

Can this position be remote?: 0

EEO Employer Verbiage:

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