Lead Rendering Technical Artist
위치: Montreal, QC, Canada
참고
Requisition Number: 179092
Position Title: Senior Technical Artist
External Description:
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Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
Motive is looking for a technical artist to help oversee the rendering related aspects of an open world action adventure AAA title. This position requires high-level artistic sensibilities and strong technical skills; the ability to work with the art and rendering teams to drive the development of new engine features and to guide the content creation to maximize what is available. The candidate must be passionate about making great games, be a strong problem-solver and an effective communicator.
Responsibilities:
- Lead and mentor a team of technical artists, providing guidance, feedback, and support to ensure the successful execution of rendering and art tasks.
- Collaborate with directors and other stakeholders to establish and maintain the visual standards and performance benchmarks for the game.
- Define and implement rendering techniques, shading models, lighting setups, and post-processing effects to achieve the desired visual quality and artistic vision.
- Develop and maintain efficient art pipelines, guide and tutor art staff on project best practices.
- Participate in art reviews, with an eye towards identifying technical divergences or opportunities.
- Act as a liaison between the rendering technical art team and other disciplines, effectively communicating technical requirements and collaborating on cross-disciplinary initiatives.
- Guide and conduct performance profiling and optimization to maintain optimal frame rates and memory usage on target platforms.
- Collaborate with other game teams within the company to share best practices and technology.
- Stay up-to-date with the latest industry trends and techniques in rendering, real-time graphics, and art pipelines, and explore innovative approaches to improve the visual quality of the game.
Skills:
- Extensive experience as a Technical Artist in the gaming industry, with a focus on rendering and art pipelines.
- Proficient in Unreal Engine 5 and real time rendering capabilities, with a strong understanding of advanced rendering technologies.
- Solid understanding of art creation pipelines and the ability to collaborate effectively with artists, animators, and other disciplines.
- Strong programming/scripting skills (e.g., Python, C++, HLSL) to develop and optimize shaders, materials, and art pipelines.
- Familiarity with performance profiling and optimization techniques to achieve optimal frame rates and memory usage.
- Experience in leading and mentoring a team of technical artists, with excellent communication and leadership skills.
- Passion for making games look and play great.
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Community / Marketing Title: Lead Rendering Technical Artist
Company Profile:
Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.
EEOText:
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 277
Can this position be remote?: 0
EEO Employer Verbiage:
EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.