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Technical Artist - Tools and Pipelines - skate.(Remote/Hybrid)

複数の場所: Seattle, WA, USA • Pasadena, CA, USA • Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Edmonton, AB, Canada • Vancouver, BC, Canada • Montreal, QC, Canada • Orlando, FL, USA • Austin, TX, USA

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Requisition Number: 178132

Position Title: Technical Artist 2

External Description:

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Location: Hybrid and remote work options available across most North American locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.

Responsibilities:

  • Research and explore potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production. 
  • Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools.
  • Work with content creators to identify technical requirements for pipelines, workflows, and tools to serve game team product goals.
  • Support content creation teams with tool setup and deployment, troubleshooting, and ensuring tools and pipelines are operational.
  • Partner on inclusion of new pipelines, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
  • Stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.
  • Attend planning and team meetings; Build user stories and produce time estimates for project planning.

Qualifications:

  • You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.
  • Experience developing and managing tools and pipelines on at least 1-2 shipped console/PC titles.
  • An understanding of architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
  • Effective at communicating and working with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs
  • Experience using and setting up Automation for content/asset processing.
  • Understanding of real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).
  • A proficiency in at least one of the following languages: C#, Python, C++
  • A willingness to jump into the unknown and solve new problems.
  • Expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, Houdini.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800
• Jersey City, NJ:
º $105,250 - $141,800
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $89,200 - $118,550
• Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Technical Artist - Tools and Pipelines - skate.(Remote/Hybrid)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 29

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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