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Senior Hard Surface Artist (Star Wars FPS)

複数の場所: California, USA • Austin, TX, USA • Seattle, WA, USA • Vancouver, BC, Canada

注意

このポジションはもう募集していません。

Requisition Number: 177716

Position Title: Senior Artist

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

 

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

 

We are recruiting for a Senior Hard Surface Artist to join our growing team. As a Senior Hard Surface Artist on the project, you will be responsible for creating assets for all things mechanical. The Star Wars galaxy offers a wide range of weapons, ships, vehicles, droids, and gadgets to apply your expertise in mechanical design, form, and function. Our ideal candidate is an excellent artist with an eye for detail and an understanding of how things work. You should have a portfolio demonstrating AAA quality assets showing complex hard surface modeling, clean geometry, excellent UV efficiency, and an approach to texturing that shows an object’s story and use.

 

What you’ll do

  • Work closely with your Lead, Art Director, Concept Art and other disciplines to create assets at a very high quality level.
  • Help establish best practices, set the visual quality bar, and help write documentation and tutorials to further the goals of your team.
  • Complete research or experimental projects for your Lead and report back on your findings.
  • Work closely with other departments like Animation, Technical Animation, VFX, and Design to ensure you’re modeling and accommodating their needs.
  • Work with a mindset for rapid iteration, testing quick block-out meshes in game, addressing feedback, and testing changes.
  • Be a proactive problem solver, looking ahead to identify risks, production issues, dependencies, and scoping concerns.

 

Ideally, you will have

  • Shipped at least one AAA game in a role creating vehicles, weapons, or other hard surface assets.
  • A strong portfolio demonstrating your skill generating hard surface assets that show an understanding of form and function.
  • Excellent knowledge of materials and PBR fundamentals, with texturing samples that demonstrate interesting surfaces, strong material definition, and careful placement of damage and wear.
  • Expert knowledge of industry standard software packages.
  • A desire to be highly collaborative and eager to give and take constructive feedback.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $113,300 - $171,700
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $111,500 - $171,700
• Jersey City, NJ:
º $126,700 - $171,700
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,500 - $144,000
• Washington (depending on location e.g. Seattle vs. Spokane):
º $111,500 - $157,300

Base salary is just one part of the overall compensation at EA. 

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Community / Marketing Title: Senior Hard Surface Artist (Star Wars FPS)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 78

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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