Senior Technical Animator - Cinematics (Star Wars FPS)
Plats: Toronto, ON, Canada
Meddelande
Requisition Number: 177237
Position Title: Senior Technical Artist
External Description:
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.
In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single-player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand-new experience our players will love.
We're looking for an accomplished Senior Technical Animator who will embrace our philosophy and share their hard-earned expertise to provide support to our Star Wars FPS team. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with department stakeholders to develop our narrative animation features and runtime cinematics pipeline. If this sounds like you, we're eager to chat!
What you'll do...
- Reporting to the Lead Technical Animator, you will be responsible for developing and supporting our cinematic-facing pipelines.
- Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and cinematic pipelines in Maya and Unreal Engine
- Work with department stakeholders to develop a real-time cinematics pipeline.
- Partner with Tech Anim and Engineering to implement solutions that are robust, performant, and scalable.
- Collaborate with Animation, Narrative Design, and other disciplines to build functional pipelines in-engine, which you’ll eventually develop into shippable solutions.
- Develop tools and systems to automate asset validation and quality control.
- Develop a scalable pipeline to streamline scene assembly for cinematic shots, that manages the necessary dependencies between Maya and Unreal."
- Provide troubleshooting support to the relevant Art and Animation Teams, primarily for tools in Maya and Unreal.
- Provide feedback to external partners and help ensure their work meets our quality bar and performance standards.
Scene assembly and asset management within the engine
Ideally, you'll have...
- 7+ years of game industry experience working on the technical side of Art/Animation for games.
- Strong communication skills: we’ll be relying on you to understand the needs of your peers while being able to communicate your own.
- Extensive experience in writing and maintaining Artist/Animator facing tools for relevant software (Python/PySide).
- Experience maintaining and adding to tools documentation, making tutorial videos, and creating best practices guides.
- Experience working with both keyframe animation and motion capture data.
- Experience building or contributing to a facial animation pipeline.
- Experience working with external vendors/partners.
- Experience working with an engine-side scripting solution (Blueprint or equivalent).
- Experience on 2 or more shipped titles.
If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $113,300 - $171,700
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $111,500 - $171,700
• Jersey City, NJ:
º $126,700 - $171,700
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,500 - $144,000
• Washington (depending on location e.g. Seattle vs. Spokane):
º $111,500 - $157,300
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
City:
State:
Community / Marketing Title: Senior Technical Animator - Cinematics (Star Wars FPS)
Company Profile:
Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 75
Can this position be remote?: 0
EEO Employer Verbiage:
Om EA
På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.
Vi sätter våra anställda i första rummet. Vi erbjuder omfattande förmånspaket med fokus på hälsa och välstånd för att möta dina behov och hjälpa dig få en bra balans mellan karriären och privatlivet. Vi erbjuder dynamiska och samarbetsinriktade arbetsmiljöer, möjlighet att samverka via våra resursgrupper och hjälp med ett balanserat liv genom betald ledighet, föräldraledighet, gratis spel och mycket mer!
Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Electronic Arts gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.