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Technical Art Intern (Apex Universe Incubation Project)

Lokalizacja: Los Angeles, CA, USA

Uwaga

Ta stanowisko pracy nie jest już dostępne.

Requisition Number: 176411

Position Title: Intern General

External Description:

Electronic Arts is looking for high performing students to join our world-class internship experience. Summer 2023 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Technical Art Intern (Apex Universe Incubation Project)

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We're looking for a Technical Art Intern to join Respawn Studios for our Summer 2023 internship program. We are only considering students who will be enrolled in a Bachelor's or Master's program and are slated to graduate in Fall of 2023 or Summer 2024.

What You'll Do…

  • Work with the art teams to identify bottlenecks and find solutions to increase their efficiency
  • Write new tools to help speed up artist workflows
  • Edit and maintain existing tools authored in a variety of scripting languages
  • Learn the ins and outs of our engine and how to diagnose issues

Required Qualifications...

  • Currently enrolled in a college, university degree program
  • Available to work full-time hours (40hrs per week) remotely due to COVID-19 restrictions
  • Authorized to work in the U.S.
  • Ability to analyze issues and develop solutions, including authoring tools when required
  • Willingness to learn and adapt

Bonus Experience…

  • Experience with multiple scripting languages
  • Experience with character or mechanical rigging
  • Basic modeling skills in Maya, ZBrush, or other content creation software
  • Prior experience working with a game engine
  • Passion for games

Portfolio Requirements...

  • Provide a link to an online presentation, or attach documents to your resume to showcase your work.

Please apply with as many examples of the following:

  • Scripting or programming examples (Python, MEL, C#, C++) Not all are required but if you know more than one that is a bonus.
  • Examples of rigging setups you have created

Perks...

  • Respawn Internships are paid
  • Intern-focused events

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):

º $19 - $48

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

City:

State:

Community / Marketing Title: Technical Art Intern (Apex Universe Incubation Project)

Company Profile:

Electronic Arts Inc. to światowy lider w dziedzinie produkcji interaktywnego oprogramowania rozrywkowego. EA oferuje gry, treści i usługi internetowe dla podłączonych do internetu konsol, komputerów osobistych, telefonów komórkowych i tabletów.

EEOText: EA jest pracodawcą realizującym politykę równych szans w zatrudnieniu. Wszystkie decyzje dotyczące pracowników są podejmowane bez względu na: rasę, kolor skóry, przynależność etniczną, kraj pochodzenia, płeć, tożsamość płciową, orientację seksualną, wiek, informację genetyczną, wyznanie, niepełnosprawność, stan zdrowia, stan cywilny lub rodzinny, status kombatanta lub jakąkolwiek inną cechę chronioną prawnie. Rozpatrzymy również aplikacje wykwalifikowanych osób skazanych prawomocnym wyrokiem zgodnie z obowiązującym prawem. EA zapewnia także miejsca pracy dla wykwalifikowanych osób niepełnosprawnych zgodnie z obowiązującym prawem.

Days Open: 78

Can this position be remote?: 0

EEO Employer Verbiage:

EA jest pracodawcą realizującym politykę równych szans w zatrudnieniu. Wszystkie decyzje dotyczące pracowników są podejmowane bez względu na: rasę, kolor skóry, przynależność etniczną, kraj pochodzenia, płeć, tożsamość płciową, orientację seksualną, wiek, informację genetyczną, wyznanie, niepełnosprawność, stan zdrowia, stan cywilny lub rodzinny, status kombatanta. EA dostosowuje miejsca pracy dla niepełnosprawnych pracowników lub kandydatów zgodnie z obowiązującym prawem.

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