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Gameplay Software Engineer - EA SPORTS

Mehrere Standorte: Vancouver, BC, Canada • Toronto, ON, Canada • Ontario, Canada

Bewerben

Requisition Number: 176264

Position Title: Software Engineer III

External Description:

About the Organization: EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.

 

About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable sports IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

Gameplay Programmers are versatile generalists who focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as graphics and sound. Gameplay programmers may implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the Senior Engineer and work with your peers to deliver gameplay features envisioned by producers and designers.

Your Responsibilities:

  • Bring the vision of the artists and designers to life.
  • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code.
  • Prototype new mechanics to prove designs and improve on mechanics.
  • Design technical designs for Gameplay systems.
  • Develop tools and workflows to produce new game features.
  • Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications:

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Proficiency with C++ and experience in object-oriented design and implementation
  • Experience architecting or implementing A.I., character control, path finding, multiplayer, or other gameplay-related systems.
  • Demonstrated knowledge of good software programming practices
  • Understanding of multithreaded architectures and synchronization principles
  • Excellent debugging experience using tools to help debug.
  • Understand performance implication of Gameplay systems & algorithms and how to improve. #torontohiring #remote

US Compensation and Benefits:

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

Base Salary Ranges:

  • California (depending on location e.g., Los Angeles vs. Sacramento): $130,250 - $199,400
  • New York (depending on location e.g., Manhattan vs. Buffalo): $120,450 - $199,400
  • Colorado (depending on location e.g., Denver vs. Colorado Springs): $120,450 - $161,750
  • Jersey City, NJ: $147,400 - $199,400
  • Washington (depending on location e.g., Seattle vs. Spokane): $120,450 - $188,600

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Gameplay Software Engineer - EA SPORTS

Company Profile:

Electronic Arts Inc. ist ein weltweit führender Anbieter interaktiver Unterhaltungssoftware. EA bietet Spiele, Inhalte und Online-Dienste für internetfähige Spielkonsolen, Personalcomputer, Mobiltelefone und Tablets an.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 221

Can this position be remote?: 1

EEO Employer Verbiage:

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