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Lead Environment Artist

複数の場所: Birmingham, UK • Marina Del Rey, CA 90292, USA • Pasadena, CA, USA • Redwood City, CA, USA • Los Angeles, CA, USA • Orlando, FL, USA • Georgia, USA • New York, USA

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Requisition Number: 175623

Position Title: Senior Environment Artist 2

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

You will report to the Development Director.

Job Summary

Location: Remote North America - open to most North America locations

As a Lead Environment Artist with Maxis, you will create 3D environments for the Sims to live in. We are gearing up for our next big production and we need an Unreal-capable Environment Artist to make it shine. If you're passionate about creating fresh and original art using the latest technology, come join our diverse team of experts.

 

Key Responsibilities

 

  • Be the main contact for other disciplines on Environment Art matters
  • Partner with Art Directors and Producers to define craft expectations and development standards
  • Uphold best practices to maintain craft quality and consistency across titles by providing teammates and partners with technical breakdowns, process guidance, and aesthetic support for Content Leads and Directors
  • Provide guidance to Content Leads and Producers for content delivery
  • Work with the Art Director and Designer to guide the team in creating 3D environments in Unreal based on visual, technical and gameplay requirements
  • Oversee areas of project prototyping and R&D efforts
  • Oversee the look development of 3d assets and materials in collaboration with Tech Artists
  • Maintain documentation for discipline knowledge
  • Participate in team discussions, reviews and planning
  • Anticipate and communicate production risks and offer mitigation strategies
  • Mentor the environment artists

 

Qualifications:

 

  • 5+ years experience developing games as an environment artist
  • Experience leading a team
  • Experience working on console, PC, or mobile games
  • Experience with Unreal
  • In-depth knowledge of level creation, with some experience with terrain, scripting, PBR Materials, performance optimization, and level management
  • Experience with scene composition, set dressing, navigation routing, materials, and lighting
  • Experience with digitally sculpt and texture 3d assets
  • Experience balancing art quality and performance optimizations
  • A love of video games
  • Occasionally act as an Individual Contributor to solve challenging problems or set the quality bar

 

Portfolio

 

Please provide examples of digital art you’ve created, along with matching descriptions of what you did in the scene. Don’t be shy of including early prototypes and unfinished work.



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Community / Marketing Title: Lead Environment Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 37

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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