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Infrax Product Owner - Battlefield Central Tech

Flera platser: Marina Del Rey, CA 90292, USA • Montreal, QC, Canada • Stockholm, Sweden

Meddelande

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Requisition Number: 174670

Position Title: Assoc Producer II

External Description:

We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!

Requirements

 

  • Appropriate knowledge of shooters, business models & competition, with the ability to fluently describe needed functionality and break down described Creative experiences into technical Initiatives, Features, Epics
  • “You and your entire team always know the most important and urgent things to be working on.”
  • Collaborate, representing your team’s contribution and value to the Franchise through product business planning, from strategic through tactical.
  • Work with EA and Franchise teams to ensure core engine and development tech are set up, running smoothly and meet the needs of Battlefield
  • Define and develop user friendly tools, systems and efficient development pipelines and workflows that aid in development and iteration of game engines, and engineering workflows.
  • Drive a data driven approach to understanding services, their health and use by game teams and Franchise
  • Be the point of contact for Infrastructure vision, direction and issues 
  • Work with release teams and ensure correct versions of backend systems are rolled out at appropriate times
  • Contribute in planning activities throughout the cycle of designing, building and running each game and the entire Battlefield Franchise across the entire Game Development Framework.
  • Through appropriate scope and capacity management, ensure Central Tech delivers on promises and contributes to great Battlefield games, delivered on time, on budget and on quality.
  • Maintain clear priorities while setting ambitious, yet realistic goals.
  • Drive product and development direction using metrics, Key Performance Indicators (KPIs) and data to make informed decisions.
  • Highly effective collaboration with project management and technical peers and partners




Qualifications

 

  • 7+ years experience as a Producer for highly technical engine, deployment and depot teams working on AAA game(s), through the full cycle of development, or similar experience in enterprise software.
  • Roadmapping, planning and execution across multiple simultaneous projects and years, with a fluency and facility in change management.
  • Managing through influence across global teams
  • Fluency with monitoring tools and dashboards such as PowerBI and other web-based dashboards
  • Establishing integration and CICD systems for global teams, using appropriate communications channels
  • Excellent communication and writing skills, including collaboration with project management and technical peers and leaders (especially on highly technical topics and feature sets)
  • Familiarity with Jira, Confluence, Microsoft Office, Google Suite, and other standards of business.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $108,700 - $166,550
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $107,450 - $166,550
• Jersey City, NJ :
º $107,450 - $166,550
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $107,450 - $153,250
• Washington (depending on location e.g. Seattle vs. Spokane):
º $107,450 - $153,250

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Infrax Product Owner - Battlefield Central Tech

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText: EA är en arbetsgivare som är för likabehandlande. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi kommer också att överväga kvalificerade sökande med kriminalregister för anställning, i enlighet med gällande lag. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

Days Open: 133

Can this position be remote?: 1

EEO Employer Verbiage:

Om EA

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Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Electronic Arts gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

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