filler

Environment Artist

위치: Victoria, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 174639

Position Title: Environment Artist

External Description:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely loyal fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.

Our games have always been applauded for their fun and detailed stadiums, and we would like to add a skilled, creative artist to help us build more. Stadiums present very technical modeling problems; precision is important, while also dealing with some difficult use of angles and making sure that all seats can see the action. Baseball stadiums often have a view of the world outside, where we can make a "caricature" of a geographical location with an eye on composition. Then we make sure to mix in our humorous world of sport where ads and concessions all have a theme, and where objects animate to bring the stadium to life. It's a challenging balancing act that is extremely rewarding to make happen.

What you'll do:

  • Conceptualize a stadium based on a theme and / or location.
  • Use building blocks to assemble the stadium, using a library or custom objects. Seam together the building blocks where necessary.
  • Apply materials (created uniquely or from a material library) and mapping to the visible objects.
  • Build the basic required objects for a given sport and understand their importance to the game. Build physics meshes so that these objects exist in the game world precisely.
  • Add life to the stadium: vehicles, birds, animated signs, particle effects, etc.
  • Balance color, lighting, areas of interest, or even areas to remove detail (in favor of gameplay)

 

Qualities we're looking for:

  • Vision for stadium layout and how to bring that to completion.
  • Able to work within limitations, but with enthusiasm for improved workflows.
  • Familiarity with Maya or 3ds Max or similar packages.
  • Able to work through tasks independently.

 

Bonus points for…

  • Substance Painter, Mudbox, or ZBrush experience.

Regardless of your specialization, a few things we're always looking for:

  • You love to consume art as much as you love to make it and you continually seek to hone your craft.
  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.
  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!
  • A willingness to branch into areas outside your core expertise. It's just a fact of life in a small studio as we adapt to the changing demands at each stage of a project.
  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly… and it had a lot to do with you.
  • A sense of humor. At least enough that you can tolerate our dumb jokes.
  • Please ensure that you include your portfolio with your application. Cover letters are also encouraged!

City:

State:

Community / Marketing Title: Environment Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 57

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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