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Lead Vegetation Artist

Multiple Locations: Washington, USA • Seattle, WA, USA

Notice

This position is no longer open.

Requisition Number: 174180

Position Title: Senior Environment Artist 2

External Description:

Lead Vegetation Artist - Battlefield Seattle Studio

Battlefield Seattle is focused on building rich, exciting stories with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

 

Role Overview: You are a Lead Vegetation Artist to help us build worlds, inspire incredible artwork, help define our production techniques, maintain budgets while always focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader.

Reporting to the Studio Art Director, the Lead Vegetation Artist is a practical artist, inspired not only by the games industry but also by film, nature, photography and natural composition.

 

Responsibilities: 

  • An understanding of modeling, texturing, composition, color theory, vegetation and optimization – and this can be seen exercised in your portfolio – both in shipped game projects and in personal work.
  • Experience with Speed tree and World machine or equivalent to gain the same result.
  • Knowledge of at least one industry standard modeling package, a sculpting package and a PBR compliant texturing packages.
  • You can 3D model, texture and implement to a high standard inside of a game engine. This includes packing textures to specification and using and maintaining shared libraries.
  • The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
  • Experience working with an Art Director to develop direction and quality goals and parsing that information to the biome team for precise execution.
  • Have experience with cross discipline collaboration as a core tenant of who you are as a leader.

 

Qualifications: 

  • 5+ years of professional experience as a Lead Vegetation Artist
  • Photogrammetry
  • Photogrammetry processing
  • Techniques for photorealism
  • Experience with optimization and minimizing overdraw

 

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete a test
    • This may be an Art, Audio, Design, or Writing test

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality.

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Community / Marketing Title: Lead Vegetation Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 32

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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