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Senior Environment Technical Artist

位置: Seattle, WA, USA

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Requisition Number: 173557

Position Title: Senior Environment Artist

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry.

You can learn more about our studio and values at respawn.com/studio.

The Tech Art team creates systems to support character and vehicle animation by developing body and facial rigging systems, and animation interfaces, and by supporting animators with technical setup and production.

 

What a Technical Artist does at Respawn:

  • Design and implement complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
  • Design, develop, deploy, and maintain animation tools, workflows, and pipelines to improve production efficiency
  • Implement techniques and processes to solve character and animation and deformation challenges as identified by the department lead
  • Proactive in problem identification and developing and delivering solutions
  • Define and estimate tasks in a well-organized manner
  • Interact and collaborate with the key client stakeholders (Art, Programming, Production, etc.)

The next great Technical Artist needs:

  • 3+ years of technical art/rigging/animation experience with multiple shipped game titles and/or VFX/feature animation
  • Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)
  • Strong background in rigging and skinning complex character assets
  • Understanding of animation principles and human anatomy
  • Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
  • Have a proactive work ethic, a capable problem solver who is not afraid of big challenges. Candidate must be able to quickly identify issues and resolve them.
  • Document tools and processes required to educate artists on new tools or workflows.
  • Degree in visual effects or a technical subject area is highly preferred.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $37 - $55
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $34 - $55
• New Jersey (depending on location e.g. Jersey City vs. Trenton):
º $34 - $55
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $34 - $50
• Washington (depending on location e.g. Seattle vs. Spokane):
º $34 - $50

The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

City:

State:

Community / Marketing Title: Senior Environment Technical Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 275

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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