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Technical Artist Internship

여러 위치: Orlando, FL, USA • Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 173498

Position Title: Intern General

External Description:

Fall 2022: Technical Artist Intern 

 

Must be available for a full-time, virtual, paid internship between September and December 2022 in and currently in the United States**

 

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS ART team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of sports titles, and across multiple art styles, we craft amazing games for hundreds of millions of sports fans worldwide. 


EA SPORTS ART encompasses Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table

The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and content production workflows.

 

NOTE: Portfolio Highly Encouraged (details below)



Role Responsibilities:

 

  • Work alongside peers on Tech Art team and with project Tech Art Director to support game and studio vision, provide/receive feedback, and innovate with the goal of creating performant assets of high visual quality and technologies that move EA into the future.
  • Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support.
  • Assess, design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for content creators.
  • Exhibit a commitment to continuously learning and familiarizing oneself with various technologies, technical concepts, ideas, and problems.

 

Role Requirements:

  • Enrolled in a Bachelor's or Master's program and slated to graduate after Summer 2022 (i.e. Fall 2022, Spring 2023, and beyond).
  • Knowledge of 2D and 3D art packages (Maya and Photoshop desired) and experience in scripting and programming (Python and C# desired).
  • Foundational experience with (and technical proficiency in) 3D concepts such as modeling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
  • Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
  • Enthusiasm for solving challenges and communicating results.

 

Portfolio Specifications:

 

Portfolios/presentations of your work alongside your application are highly encouraged. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you created. 

 

Please include as many examples of the following as you can:

 

  • Tools and pipeline work. Provide scripts and code samples. For example: exhibit how you took a problem, broke it down, solved it, and show the result as part of a video capture or a series of screenshots. Include any relevant code.
  • Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.
  • Any art (traditional or digital media) that you have personally created.

 

Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted.



City:

State:

Community / Marketing Title: Technical Artist Internship

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 66

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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