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Senior Tools Architect

여러 위치: Guildford, UK • Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 173177

Position Title: Sr Software Engineer I

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex LegendsTitanfallTitanfall 2Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

As a Senior Tools Engineer you will help build a cross-franchise tools team that focuses on a breadth of Tools that empower our content creators across multiple teams and projects to deliver their content faster and at a higher quality.    In this role you will be taking bespoke tooling and helping convert it for scalability and utility across multiple Game Teams, often with different work styles and requirements

Responsibilities

  • Build, maintain, and extend internal tools designed to empower content creators.
  • You will work closely with all disciplines on multiple game teams to gather requirements, collaborate on solutions and execute
  • Gather and Synthesize requirements that extend tools to support a variety of different workflows across all Respawn game-teams
  • Creates clear and concise documentation to support process and tooling.
  • Able to identify blockers and work through challenging dependencies with internal and external partners
  • Able to work independently when required.

Requirements

  • Passion for making and playing games.
  • 4+ years of experience with C/C++ tools development in the video games industry.
  • Experience with large code bases
  • Experience writing performant code

Nice to Have

  • Proficient in Python or other popular high level scripting language.
  • Experience building game engine tools and tool chains.
  • C#/.Net experience.
  • Experience with Unreal or other Game Development Engines
  • Experience with Central Tech/Supporting requirements from multiple teams


If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

 

City:

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Community / Marketing Title: Senior Tools Architect

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 45

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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